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[#7198] Add documentation for AE conditions & filters - #7323

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[#7198] Add documentation for AE conditions & filters#7323
arbron wants to merge 4 commits into
publish-wikifrom
docs/rules

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@arbron arbron commented Aug 10, 2026

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Adds a new Active Effects Overview page that provides general info on AEs and links to the other active effect documents. Added a new page describing the Rules change types and how they work with several examples and a Filters page describing how filters are constructed.

Adds a new Active Effects Overview page that provides general info
on AEs and links to the other active effect documents. Added a new
page describing the Rules change types and how they work with
several examples and a Filters page describing how filters are
constructed.
@arbron arbron self-assigned this Aug 10, 2026
@arbron arbron added the documentation Improvements or additions to documentation label Aug 10, 2026

Rules are extremely broad by default. Adding a damage bonus rule means that that bonus is applied to all damage, whether it be from a spell or weapon, melee or ranged, and of any type. To narrow down when a rule is applied, effect & change conditions can be used.

The [active effect conditions page](Active-Effects.md#Conditions) goes over the details on how conditions are defined and what data can be generally filtered on. Of special importance to rules is the rolling description fields which provide additional information that can be used to narrow down when a rule should be applied (e.g. using the `roll.damageType` to only apply a bonus when the character does fire damage, or `roll.attack.mode` to apply a bonus only to thrown weapon attacks).

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The [active effect conditions page](Active-Effects.md#Conditions) goes over the details on how conditions are defined and what data can be generally filtered on. Of special importance to rules is the rolling description fields which provide additional information that can be used to narrow down when a rule should be applied (e.g. using the `roll.damageType` to only apply a bonus when the character does fire damage, or `roll.attack.mode` to apply a bonus only to thrown weapon attacks).
The [active effect conditions page](Active-Effects.md#Conditions) goes over the details on how conditions are defined and what data can be generally filtered on. Of special importance to rules is the rolling description fields which provide additional information that can be used to narrow down when a rule should be applied (e.g. using the `roll.damage.type` to only apply a bonus when the character does fire damage, or `roll.attack.mode` to apply a bonus only to thrown weapon attacks).

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