Parenteffect.cpp rework #599
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It all started playing around with a simple change to the line you highlighed to me:
https://github.com/friction2d/friction/blob/parent-effect-influence/src/core/TransformEffects/parenteffect.cpp#L92
postTransform.rotate(targetRot * (rotInfl - 1));but ended with AI support into a bigger thing but works way better than the previous one.
Now rotation influence works fine at any value and more important, its relative position to the parent doesn't get messed up:
Here is my little test file in case you want to play with it: parenting.zip
Let me know what do you think.