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Jetty Changelog #1158

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iche033
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@iche033 iche033 commented Aug 19, 2025

gazebosim/gz-jetty#30

Summary

Changelog for gz-rendering since 9.3.0: gz-rendering9_9.3.0...main

Checklist

  • Signed all commits for DCO
  • Added tests
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers
  • Was GenAI used to generate this PR? If so, make sure to add "Generated-by" to your commits. (See this policy for more info.)

Generated-by: Remove this if GenAI was not used.

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by and Generated-by messages.

Signed-off-by: Ian Chen <[email protected]>
Comment on lines +60 to +67
1. Check for zero quaternion value in MoveToHelper
* [Pull request #1076](https://github.com/gazebosim/gz-rendering/pull/1076)

1. Fix waves 'double' to 'float' truncation warning
* [Pull request #1065](https://github.com/gazebosim/gz-rendering/pull/1065)

1. Install Roboto fonts to ogre plugin
* [Pull request #1035](https://github.com/gazebosim/gz-rendering/pull/1035)
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These are all in 8.2.1

Comment on lines +57 to +58
1. Update code for loading normal and albedo maps from image data
* [Pull request #1068](https://github.com/gazebosim/gz-rendering/pull/1068)
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This is in 9.0.0

* [Pull request #1098](https://github.com/gazebosim/gz-rendering/pull/1098)

1. Better approach to use std::variant
* [Pull request #1093](https://github.com/gazebosim/gz-rendering/pull/1093)
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In 9.1.0

* [Pull request #1095](https://github.com/gazebosim/gz-rendering/pull/1095)

1. Fix RenderingIface_TEST for ogre2 when there is no display
* [Pull request #1098](https://github.com/gazebosim/gz-rendering/pull/1098)
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In 9.1.0

Comment on lines +39 to +40
1. Visualize Frustum
* [Pull request #1095](https://github.com/gazebosim/gz-rendering/pull/1095)
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In 9.1.0

* [Pull request #1123](https://github.com/gazebosim/gz-rendering/pull/1123)

1. Remove unused variable in OgreRenderingEngine.cc
* [Pull request #1119](https://github.com/gazebosim/gz-rendering/pull/1119)
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In 9.2.0

* [Pull request #1131](https://github.com/gazebosim/gz-rendering/pull/1131)

1. Add sanity check for valid submesh indices
* [Pull request #1123](https://github.com/gazebosim/gz-rendering/pull/1123)
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In 9.2.0

* [Pull request #1138](https://github.com/gazebosim/gz-rendering/pull/1138)

1. Disable a couple of tests on windows
* [Pull request #1126](https://github.com/gazebosim/gz-rendering/pull/1126)
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In 9.2.0

* [Pull request #1142](https://github.com/gazebosim/gz-rendering/pull/1142)

1. Fix user settings of thermal camera being ignored
* [Pull request #1138](https://github.com/gazebosim/gz-rendering/pull/1138)
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In 9.2.0

1. **Baseline:** this includes all changes from 9.3.0 and earlier.

1. CppCheck fixes
* [Pull request #1148](https://github.com/gazebosim/gz-rendering/pull/1148)
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In 9.3.0

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