1.0.0
After several months of work we're finally shipping the Sentry SDK for Unreal Engine version 1.0.0.
If you are upgrading from a version 0.x, please refer to the migration guide on our docs.
This release also includes compatibility with plugin extensions for PlayStation, Xbox and Nintendo Switch.
Access to the source code of these console extensions require components that exist in private GitHub repositories. Invites are sent to licensed developers after a middleware verification. Please follow the steps on our docs.
Note that the diff from the latest experimental release 0.22.0 and this 1.0.0 release include several alpha and beta releases.
We have not combined all of them in this header but instead, left each incremental change in their own version below.
If you're migrating from 0.22.0 and want to read through all the changes, we recommend starting from ## 1.0.0-alpha.1 on the full changelog on GitHub.
In case you encounter any issues, please create a ticket on our GitHub repository.
Breaking Changes
- User feedback API reworked:
- Feedback no longer needs to be associated with a specific event - the only required parameter is the user message
SentryUserFeedbackclass replaced withSentryFeedbackCaptureUserFeedbackfunction inSentrySubsystemreplaced withCaptureFeedbackCreateSentryUserFeedbackfunction inSentryLibraryreplaced withCreateSentryFeedback
- On Windows and Linux,
ToStringfunction ofSentryIdclass now returns the ID without dashes StartTransactionWithContextAndOptionsfunction inSentrySubsystemnow acceptsFSentryTransactionOptionsstruct instead of string mapGetCustomSamplingContextfunction inSentrySamplingContextnow returnsTMap<FString, FSentryVariant>instead of string map
Features
- Add functionality to give/revoke user consent for crash uploads (#1053)
- Add new API for capturing user feedback (#1051)
- Add Traces sampling function support for Windows and Linux (#1057)
- Read
DSN,EnvironmentandReleaseoptions from environment variables (#1054)