Releases: ghorsington/BepInEx.ScriptLoader
Releases · ghorsington/BepInEx.ScriptLoader
Version 1.2.4.0
Changelog
- Added support for BepInEx 5.4
- Fixed a bug where script loading would fail if the AppDomain had multiple assemblies with the same name but different versions
- In this case the one with the highest version is loaded
- Scripts that use
BepInEx.Harmony
andHarmonyWrapper
are now skipped by default- Refer to upgrade guide
Version 1.2.3.0
Changelog
- mcs: fix compilation error when trying to modify/access private member
Version 1.2.2.0
Changelog
- mcs: Fix classes marked
internal
not being usable from scripts
Version 1.2.1.0
Changelog
- Update to latest mcs: hide all compiler-generated members when compiling
- Add
proc_filter
tag to filter script by process
Version 1.2.0.0
Changelog
- Code in scripts now ignores all visibility checks. As such, you can easily access private members of any class.
Version 1.1.0.0
Changelog
- Compiler warnings and errors are now correctly marked to belong to this plugin
- Added the ability to reload scripts while the game is running
- All scripts are automatically reloaded if any changes in the
scripts
folder is detected.
- All scripts are automatically reloaded if any changes in the
- Added support for basic script metadata for the upcoming UI
Refer to the README for installation and usage guides.
Version 1.0.0.0
- Initial release
Refer to the project's README for installation and usage guide!