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Releases: ghorsington/BepInEx.ScriptLoader

Version 1.2.4.0

05 Oct 19:58
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  • Added support for BepInEx 5.4
  • Fixed a bug where script loading would fail if the AppDomain had multiple assemblies with the same name but different versions
    • In this case the one with the highest version is loaded
  • Scripts that use BepInEx.Harmony and HarmonyWrapper are now skipped by default

Version 1.2.3.0

27 Jul 18:22
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  • mcs: fix compilation error when trying to modify/access private member

Version 1.2.2.0

01 Mar 10:51
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  • mcs: Fix classes marked internal not being usable from scripts

Version 1.2.1.0

25 Feb 19:05
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  • Update to latest mcs: hide all compiler-generated members when compiling
  • Add proc_filter tag to filter script by process

Version 1.2.0.0

06 Jan 16:53
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  • Code in scripts now ignores all visibility checks. As such, you can easily access private members of any class.

Version 1.1.0.0

02 Nov 22:03
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  • Compiler warnings and errors are now correctly marked to belong to this plugin
  • Added the ability to reload scripts while the game is running
    • All scripts are automatically reloaded if any changes in the scripts folder is detected.
  • Added support for basic script metadata for the upcoming UI

Refer to the README for installation and usage guides.

Version 1.0.0.0

27 Oct 18:13
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  • Initial release

Refer to the project's README for installation and usage guide!