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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
Expand Down Expand Up @@ -26,25 +27,21 @@ public sealed class AnimatedImage : MonoBehaviour

private LottieAnimation _lottieAnimation;
private Coroutine _renderLottieAnimationCoroutine;
private WaitForEndOfFrame _waitForEndOfFrame;

private void Awake()
{
Transform = transform;
_waitForEndOfFrame = new WaitForEndOfFrame();
}

private readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
private bool _reservedPlay = false;

private void Start()
{
if (_animationJson == null)
{
return;
}
if (_rawImage == null)

if (!IsInitialized())
{
_rawImage = GetComponent<RawImage>();
Initialize();
}
CreateIfNeededAndReturnLottieAnimation();

if (_playOnAwake)
{
Play();
Expand All @@ -54,22 +51,65 @@ private void Start()
_lottieAnimation.DrawOneFrame(0);
}
}

private void OnEnable()
{
if (_reservedPlay)
{
Play();
}
}

private void OnDestroy()
{
_reservedPlay = false;
DisposeLottieAnimation();
}

private void Initialize()
{
Transform = transform;

if (_rawImage == null)
{
_rawImage = GetComponent<RawImage>();
}
CreateIfNeededAndReturnLottieAnimation();
}
private bool IsInitialized()
{
return _lottieAnimation != null && _rawImage != null;
}

public void Play()
{
if (!IsInitialized())
{
Initialize();
}

if (!isActiveAndEnabled)
{
_reservedPlay = true;
return;
}
if (_renderLottieAnimationCoroutine != null)
{
StopCoroutine(_renderLottieAnimationCoroutine);
}
_lottieAnimation.Play();
_renderLottieAnimationCoroutine = StartCoroutine(RenderLottieAnimationCoroutine());

_reservedPlay = false;
}

public void Stop()
{
if (!IsInitialized())
{
Initialize();
}

if (_renderLottieAnimationCoroutine != null)
{
StopCoroutine(_renderLottieAnimationCoroutine);
Expand Down