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Add native texture pipeline for rlottie plugin #53
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Add native texture pipeline for rlottie plugin #53
gindemit
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codex/remove-texture.apply-and-move-updates-to-native
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…of github.com:gindemit/unity-rlottie into codex/remove-texture.apply-and-move-updates-to-native
…exture.apply-and-move-updates-to-native # Conflicts: # unity/RLottieUnity/Assets/LottiePlugin/Plugins/Windows/x86/LottiePlugin.dll # unity/RLottieUnity/Assets/LottiePlugin/Plugins/Windows/x86_64/LottiePlugin.dll # unity/RLottieUnity/Packages/manifest.json # unity/RLottieUnity/Packages/packages-lock.json # unity/RLottieUnity/ProjectSettings/ProjectVersion.txt
[Updated formatting and structure of CMake configuration for LottiePlugin.]
[Reorganized GPU header includes for clarity and conditional compilation.]
…ecks to use global scope. [Removed the UnityGfxDeviceEventType enum and updated references in UnitySetGraphicsDevice function.]
[Updated artifact paths for Linux plugin to use directory instead of specific file.]
[Updated the artifact download path for Linux to include x86_64 directory.]
…conversion flag [Added a parameter to rendering functions to control BGRA to RGBA conversion for WebGL.]
[Added a new shader to convert BGRA textures to RGBA format for improved rendering compatibility.]
[Added support for BGRA to RGBA texture conversion using shader or native methods on WebGL. Introduced LottieWebGLSettings for configuration.]
[Add Shaders.meta file for managing shader assets in LottiePlugin]
* Extract logger from LottiePlugin * [skip ci] New native libraries version: 0.5.0-dev.198
…ions - Implement OpenGL backend with functions for texture operations, extension detection, and error checking. - Introduce Vulkan backend with stubs for texture management, leveraging Unity's handling of GPU uploads. - Create utility functions for converting pixel formats between BGRA and RGBA for different platforms. - Establish a common renderer interface to manage graphics device types and their respective operations. - Implement upload pipeline and queue management for handling texture uploads efficiently. - Add logging for better debugging and tracking of rendering events and state changes. - Ensure compatibility with Unity's graphics device events and lifecycle management.
…ore Unity D3D12 headers
…tures and transferring ownership correctly
…nization and blit encoding
…ata to decouple rendering from GPU uploads
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Summary
Testing
https://chatgpt.com/codex/tasks/task_e_68cb008ccf20832fb4408966d153fcfc