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A server I was playing in had set the command cooldown time higher than normal and css_tp commands would also get affected.
I separated the teleport cooldown in the configs with a new variable "sharptimer_command_saveloc_cooldown" accepting floats like the "sharptimer_command_spam_cooldown" variable.

I also made necessary changes to ChatCommands.cs for the css_tp command:

            if (playerTimers[player.Slot].TicksSinceLastCmd > cmdSavelocCooldown)
            {
                //Updated do nothing
            }

Tested today and it seems to work.

erdemozor and others added 4 commits May 27, 2024 12:05
Add saveloc_cooldown
seperated command and saveloc cooldowns
@erdemozor erdemozor changed the title Seperate Saveloc(tp cooldowns) Seperate Saveloc(tp) cooldowns May 27, 2024
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