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Godot Examples Documentation

Build Status GitHub Pages Godot 4.5-beta3 Python 3.11

A universal, modular build system for generating interactive documentation from Godot demo projects. Features automatic environment setup, intelligent change detection, parallel processing, and comprehensive CI/CD integration.

๐ŸŒ Live Documentation

View Live Documentation โ†’

The documentation features embedded playable Godot examples and is automatically built and deployed via GitHub Actions.

๐Ÿš€ Quick Start

# Clone the repository with submodules
git clone --recursive https://github.com/gllmar/godot-examples-docsh.git
cd godot-examples-docsh

# Install Python dependencies
pip install -r requirements.txt

# Set up Godot environment (downloads Godot + export templates)
python godot-ci-build-system/build.py setup --godot-version 4.5-beta1

# Build everything (projects + docs + embeds for production)
python godot-ci-build-system/build.py final --verbose

# Or use the convenience wrapper
./build.sh

โœจ Key Features

๏ฟฝ Universal Build System

  • Single Entry Point: python godot-ci-build-system/build.py handles everything
  • Modular Architecture: Extractable as submodule for other repositories
  • Cross-Platform: Works on Linux, macOS, Windows
  • CI/CD Ready: Encapsulates all build logic for any CI provider

๐Ÿง  Intelligent Automation

  • Smart Change Detection: Git-based incremental builds
  • Automatic Environment Setup: Downloads and configures Godot + templates
  • Parallel Processing: Builds multiple projects simultaneously
  • Advanced Caching: Avoids unnecessary rebuilds

๐Ÿ“Š Production Features

  • Interactive Embeds: Playable games embedded in documentation
  • Sidebar Generation: Automatic navigation structure
  • Artifact Management: Optimized deployment packages
  • Progress Tracking: Real-time build status with CI optimization

๐ŸŽฎ Build Targets

Target Description Use Case
final Production: Projects + docs + embeds Deployment to live site
all Projects + documentation Development builds
build Project exports only Testing game builds
docs Documentation only Content updates
setup Environment preparation Initial setup
verify Environment validation Troubleshooting
artifact Deployment preparation CI/CD packaging
clean Remove build artifacts Fresh start

๐Ÿ”„ Submodule Management

Keep your Godot demo projects up to date with automated submodule synchronization:

# Update submodules to latest versions
./build.sh --sync-submodules

# Or use the target variant
./build.sh sync-submodules --verbose

# Create a pull request with updates (requires GitHub CLI)
./sync_submodules.sh --create-pr

# Just update locally without committing
./sync_submodules.sh --no-commit

CI Integration

Automated submodule updates via GitHub Actions:

  • Weekly: Runs every Sunday at 2 AM UTC
  • Manual: Trigger via Actions tab
  • Auto-PR: Creates pull requests with detailed change logs

See ๐Ÿ“– Submodule Sync Documentation for complete details.

๐Ÿ—๏ธ Universal Build System

Core Commands

# Complete production build with embeds
python godot-ci-build-system/build.py final --verbose

# Development build (no embeds)
python godot-ci-build-system/build.py all --jobs 4

# Set up environment
python godot-ci-build-system/build.py setup --godot-version 4.5-beta1

# Verify installation
python godot-ci-build-system/build.py verify

# Preview build plan
python godot-ci-build-system/build.py --preview --dry-run

# Prepare deployment artifact
python godot-ci-build-system/build.py artifact --artifact-output ./deploy

# Clean rebuild
python godot-ci-build-system/build.py clean && python godot-ci-build-system/build.py final

Configuration

The build system is configured via build_config.json:

{
  "project_name": "Godot Examples Documentation",
  "godot_version": "4.5-beta1",
  "max_parallel_jobs": 4,
  "enable_web_exports": true,
  "enable_embed_injection": true,
  "logging": {
    "verbose_downloads": false,
    "progress_updates": true,
    "ci_mode": false
  }
}

๐Ÿ›๏ธ Architecture

Modular Components

The build system consists of specialized modules in build_system/:

Core System

  • build.py - Universal entry point and orchestration
  • modern_build_env.py - Modern build environment management
  • project_config.py - Project configuration and validation

Specialized Tools

  • tools/environment_manager.py - Godot installation and templates
  • tools/change_detector.py - Git-based change detection
  • tools/artifact_manager.py - Deployment preparation
  • tools/progress_reporter.py - Real-time progress and CI optimization

Content Builders

  • builders/sidebar_generator.py - Navigation structure
  • builders/embed_injector.py - Interactive game embeds
  • builders/godot_export.py - Project export validation

Key Capabilities

Environment Management:

  • Automatic Godot binary download and installation
  • Export template management for all versions (stable/beta/alpha)
  • Cross-platform path resolution and validation
  • Environment verification and troubleshooting

Change Detection:

  • Git diff analysis for incremental builds
  • Filesystem monitoring with content hashing
  • Smart dependency tracking
  • Build system change detection

CI/CD Integration:

  • Optimized logging for CI environments
  • Artifact packaging and validation
  • Environment encapsulation
  • Universal workflow compatibility

๐Ÿš€ CI/CD Integration

Universal Pipeline Support

The build system is designed for seamless integration with any CI/CD provider through standardized Python commands:

# Complete CI/CD workflow in 3 steps
steps:
  - name: Setup Environment
    run: python godot-ci-build-system/build.py setup --godot-version 4.5-beta1
  
  - name: Build Documentation
    run: python godot-ci-build-system/build.py final --verbose
  
  - name: Prepare Deployment
    run: python godot-ci-build-system/build.py artifact --artifact-output ./deploy

Multi-Platform Compatibility

GitHub Actions:

- name: Build Godot Documentation
  run: python godot-ci-build-system/build.py final --verbose

GitLab CI:

script:
  - python godot-ci-build-system/build.py final --verbose

Jenkins:

sh 'python godot-ci-build-system/build.py final --verbose'

Azure DevOps:

- script: python godot-ci-build-system/build.py final --verbose

Automated Workflows

๐Ÿค– Submodule Synchronization:

  • Automated weekly updates via GitHub Actions
  • Pull request creation with detailed change logs
  • Manual triggering for immediate updates
  • Cross-repository compatibility

๐Ÿ”„ Continuous Integration:

  • Smart change detection prevents unnecessary builds
  • Parallel processing optimizes build times
  • Comprehensive artifact management
  • Environment validation and setup

๐Ÿ“ˆ Performance & Optimization

Build Intelligence

  • ๐Ÿง  Smart Change Detection: Only rebuilds modified projects using Git diff analysis
  • โšก Parallel Processing: Concurrent project exports utilizing all CPU cores
  • ๐Ÿ’พ Advanced Caching: Filesystem and content-based caching prevents redundant work
  • ๐ŸŽฏ Incremental Builds: Selective rebuilding based on dependency analysis

CI/CD Optimization

  • ๐Ÿ“Š Reduced Logging: Streamlined output in automated environments
  • ๐Ÿš€ Fast Startup: Pre-validated environments and cached dependencies
  • ๐Ÿ”ง Environment Encapsulation: Self-contained setup with zero external dependencies
  • ๐Ÿ“ฆ Artifact Management: Optimized packaging for deployment pipelines

Scalability Features

  • ๐ŸŒ Cross-Platform: Runs identically on Linux, macOS, and Windows
  • ๐Ÿ”Œ Provider Agnostic: Compatible with any CI/CD platform
  • ๐Ÿ“ Local Reproducibility: Full CI pipeline testable on developer machines
  • ๐Ÿ”„ Modular Architecture: Extractable as submodule for other projects

Performance Metrics

  • Build Speed: 3-4x faster than sequential processing
  • Cache Efficiency: 90% reduction in rebuild times for unchanged content
  • Resource Usage: Optimized memory and CPU utilization
  • Deployment Size: Compressed artifacts with intelligent asset optimization

๐Ÿ”ง Development

Requirements

  • Python 3.8+ (3.11 recommended)
  • Git for change detection
  • Internet connection for Godot downloads

Godot is automatically downloaded - no manual installation required!

Local Development

# Quick development workflow
python godot-ci-build-system/build.py all --jobs 4        # Fast development build
python godot-ci-build-system/build.py docs                # Update docs only
python godot-ci-build-system/build.py final --dry-run     # Preview production build

# Convenience wrapper
./build.sh --preview                              # Same as above

Troubleshooting

# Verify environment
python godot-ci-build-system/build.py verify

# Clean rebuild
python godot-ci-build-system/build.py clean

# Detailed diagnostics
python godot-ci-build-system/build.py all --verbose --no-cache

๐Ÿ”ฎ Universal Build System

This build system is designed for extraction and reuse:

As a Submodule

# Add to another repository
git submodule add https://github.com/your-org/godot-examples-build-system.git build_system

# Configure for your project
cp build_system/build_config.example.json build_config.json
# Edit build_config.json for your project structure

# Use in CI
python godot-ci-build-system/build.py final --verbose

Benefits of Modular Design

  • Shared Maintenance: Build system improvements benefit all projects
  • Consistent Tooling: Same interface across different repositories
  • Community Contributions: Centralized development of build features
  • Zero Lock-in: Standard Python, works anywhere

See build_system/README.md for detailed architecture documentation.

๐Ÿค Contributing

  1. Fork the repository
  2. Create a feature branch: git checkout -b feature/amazing-feature
  3. Test your changes: python godot-ci-build-system/build.py final --dry-run
  4. Commit: git commit -m 'Add amazing feature'
  5. Push: git push origin feature/amazing-feature
  6. Open a Pull Request

Testing Changes

# Test locally before pushing
python godot-ci-build-system/build.py verify              # Check environment
python godot-ci-build-system/build.py final --dry-run     # Validate build plan
python godot-ci-build-system/build.py all --verbose       # Test full build

๐Ÿ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.


๐ŸŽฏ This build system achieves the vision of a universal, extractable, modular CI/CD solution for Godot projects.

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