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Fix reloading scripts already in use #39744

Fix reloading scripts already in use

Fix reloading scripts already in use #39744

Triggered via pull request September 18, 2024 23:39
Status Success
Total duration 31m 0s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
39s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 43s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 44s
🪲 Godot CPP / Build and test Godot CPP
🪲 Godot CPP  /  Check GDExtension header with a C compiler
23s
🪲 Godot CPP / Check GDExtension header with a C compiler
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Annotations

2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
228 MB
android-template-arm32
69.2 MB
android-template-arm64
63.4 MB
godot-api-dump
412 KB
ios-template
39.1 MB
linux-editor-mono
76.8 MB
linux-template-minimal
17.1 MB
linux-template-mono
30.5 MB
macos-editor
103 MB
macos-template
46.4 MB
web-nothreads-template
15.3 MB
web-template
15.2 MB
windows-editor
64.1 MB
windows-template
30.9 MB