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[4.4.dev2, Windows] New assets not recognized, requires project reload to import #96828

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TAGames opened this issue Sep 10, 2024 · 1 comment · Fixed by #74830
Closed

[4.4.dev2, Windows] New assets not recognized, requires project reload to import #96828

TAGames opened this issue Sep 10, 2024 · 1 comment · Fixed by #74830

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@TAGames
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TAGames commented Sep 10, 2024

Tested versions

v4.4.dev2.mono.official [97ef3c8]

System information

Godot v4.4.dev2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 32.0.15.6081) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads)

Issue description

New assets require to reload the project to get recognized.

Steps to reproduce

Place new file (.fbx, .wav etc.) in filesystem -> nothing happens.
Reload project -> import happens.

Minimal reproduction project (MRP)

N/A

@TAGames TAGames changed the title [4.4.dev2, Windows] [4.4.dev2, Windows] New assets not recognized, requires project reload to import Sep 10, 2024
@a-johnston
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Not sure why github didn't add a link but this potentially shares a root cause (last modified timestamp on windows always being 0) with #96810 and #96812

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3 participants