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Not sure why github didn't add a link but this potentially shares a root cause (last modified timestamp on windows always being 0) with #96810 and #96812
Tested versions
v4.4.dev2.mono.official [97ef3c8]
System information
Godot v4.4.dev2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 32.0.15.6081) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads)
Issue description
New assets require to reload the project to get recognized.
Steps to reproduce
Place new file (.fbx, .wav etc.) in filesystem -> nothing happens.
Reload project -> import happens.
Minimal reproduction project (MRP)
N/A
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