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After #90400 drawing 2D meshes (CanvasItem.draw_mesh(), RenderingServer.canvas_item_add_mesh(), Polygon2D, MeshInstance2D etc.; haven't tested all) is broken. Some errors are spammed varying a little depending on what is being tried to draw:
E 0:00:00:0662 RenderingDevice::render_pipeline_create: Shader vertex input location (0) not provided in vertex input description for pipeline creation.
<C++ Error> Condition "!found" is true. Returning: RID()
<C++ Source> servers\rendering\rendering_device.cpp:3477 @ RenderingDevice::render_pipeline_create()
E 0:00:00:0662 RendererCanvasRenderRD::CanvasShaderData::_create_pipeline: Condition "pipeline.is_null()" is true.
<C++ Source> servers\rendering\renderer_rd\renderer_canvas_render_rd.cpp:1459 @ RendererCanvasRenderRD::CanvasShaderData::_create_pipeline()
E 0:00:00:0662 RenderingDevice::draw_list_bind_render_pipeline: Parameter "pipeline" is null.
<C++ Source> servers\rendering\rendering_device.cpp:4087 @ RenderingDevice::draw_list_bind_render_pipeline()
E 0:00:00:0662 RenderingDevice::draw_list_set_push_constant: This render pipeline requires (0) bytes of push constant data, supplied: (16)
<C++ Error> Condition "p_data_size != dl->validation.pipeline_push_constant_size" is true.
<C++ Source> servers\rendering\rendering_device.cpp:4299 @ RenderingDevice::draw_list_set_push_constant()
Tested versions
Bisect: [e2c6daf]
System information
Godot v4.4.dev (98deb2a) - Windows 10.0.22631 - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3699) - AMD Ryzen 9 7950X 16-Core Processor (32 threads)
Issue description
After #90400 drawing 2D meshes (
CanvasItem.draw_mesh()
,RenderingServer.canvas_item_add_mesh()
,Polygon2D
,MeshInstance2D
etc.; haven't tested all) is broken. Some errors are spammed varying a little depending on what is being tried to draw:Steps to reproduce
↕
Minimal reproduction project (MRP)
pipeline-bug.zip
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