Fix Undo/Redo not working in Bezier Animation Editor when moving keys #97169
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Fixes #97146, introduced by #96753
In the PR I was registering the animation refresh do and undo method call inside AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim thinking it was the correct place to refresh once the track is moved.
This is incorrect since this method itself is called by the undo_redo.commit() registed back in gui_input. So I moved it to the ape call to gui_input, after all other undo_redo callbacks caused by a move are registered.