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Add error messages to BindingsGenerator #97194

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RobProductions
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While experimenting with C# code generation to fix CI issues in #82198 , it became really useful to see exactly which types were coming up not found by adding an error message to the null checks. I pulled in those messages for this standalone PR to hopefully improve the debugging experience when a missing type causes an issue :)

Whenever _get_type_or_null is used, it already depends on the provided TypeReference not being null, so it is safe to print the cname in these messages. Let me know if it looks good, thanks!

@akien-mga akien-mga modified the milestones: 4.x, 4.4 Sep 20, 2024
@akien-mga akien-mga merged commit 90a1192 into godotengine:master Sep 20, 2024
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@akien-mga
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Thanks!

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5 participants