Add multiple specialization constants to Forward+ and Mobile. #98825
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Since #90400 is now merged, it is now possible for us to further specialize shaders without adding stutters when the configuration of the scene changes.
I turned the following dynamic attributes of the shader into specialization constants and got some measurable improvements in frame time already. Most of these specializations are focused on the mobile renderer.
TPS Demo from here
Average GPU Time in Mali-G78
master
: 31.2msmobile-scs
: 28.6msFurther improvements could be found as I dig deeper into the shader for more optimization opportunities.
Contributed by W4 Games. 🍀