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Implement default_canvas_cull_mask #98989
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This should probably go in the |
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The problem is that it needs to apply only in game, not in the editor. In main there is a clean check, what should I do in SceneTree then? |
Project settings should be applied in real-time in the editor so you can preview it and match runtime as closely as possible. |
Good idea! |
Closes godotengine/godot-proposals#11122