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[Unity-plugin] Context menu for creating Unity terrain components #1504
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Balint-H
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[Unity-plugin] Context menu for creating Unity terrain components #1504
Balint-H
wants to merge
5
commits into
google-deepmind:main
from
Balint-H:feature/unity-hfield-context
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erez-tom
reviewed
Mar 14, 2024
@@ -75,17 +80,17 @@ public class MjHeightFieldShape : IMjShape { | |||
var assetName = scene.GenerationContext.AddHeightFieldAsset(this); | |||
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if (Application.isPlaying) { | |||
scene.postInitEvent += (unused_first, unused_second) => |
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I had to add these names for our internal tools, please leave them as is.
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Ah, I thought it was my editor applying style, I'll swap it back.
erez-tom
approved these changes
Mar 26, 2024
erez-tom
approved these changes
Apr 1, 2024
…le from Unity terrain.
…int-H/mujoco into feature/unity-hfield-context Merge in changes from remote
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A QoL addition to create and align Unity terrain with hfield geoms. Also includes tweaks to the way the MJCF is constructed (previously the local Y position of the terrain was used as the basehieght, now it can be separately defined in the HField property of the geom).