Releases: goostengine/goost
Releases · goostengine/goost
1.2-stable+3.4.1
This is a feature-packed release of Goost.
Notable features include:
- A
MidiPlayerto play MIDI files with SoundFont: #157. - A
Debug2Dsingleton to help the process of debugging in 2D by drawing: #162. - A
Spawner2Dnode to automatically instantiate nodes from scenes and scripts in 2D: #165. - A
GoostMathsingleton: #153, #155. - A
PolyEllipse2Dnode, which generates ellipse polygon, and correspondingGoostGeometry2D.ellipse()method: #167. - A project setting for configuring path to repository by Git plugin:
version_control/git/repository_path. - An editor setting for
MixinScriptauto-switching behavior:text_editor/files/open_first_script_on_editing_mixin_script(disabled by default now).
1.1-stable+3.4
This is a feature-packed release of Goost.
Notable features include:
- Built-in Git version control integrated into the editor: #98.
- Ability to save GIFs: #104.
- Experimental support for multi-script via
MixinScript: #92. - Additional primitives for performing boolean operations:
PolyCapsule2D#134,PolyPath2D#114. - Command line parsing.
- ... and more.
See Changelog for the full list of additions and changes.
1.0-stable+3.3.2
This is the first stable release of Goost.
Changelog since 1.0-beta:
Added
- Implemented
GridRectGUI class for drawing rectangular grids on any size: #80. - Added polygon and polyline simplification and smoothing methods in
GoostGeometry2D: #76, #77. - Bresenham line generation algorithms in
GoostGeometry2D: #78. Random.decision()method to get a random boolean based on probability: #70.
Changed
1.0-beta-gd3
This is the first Goost beta release.
Godot version: 3.3-stable.