-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathdatastore.go
341 lines (293 loc) · 6.96 KB
/
datastore.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
package main
import (
"bytes"
"encoding/gob"
"errors"
"strconv"
"time"
"zombiezen.com/go/capnproto2"
"github.com/boltdb/bolt"
"github.com/gophergala2016/Gobots/botapi"
)
type datastore interface {
// Users
createUser(u userID) error
loadUser(u userID) (*player, error)
// AIs
createAI(u userID, info *aiInfo) (id aiID, token string, err error)
listAIsForUser(u userID) ([]*aiInfo, error)
lookupAI(id aiID) (*aiInfo, error)
lookupAIToken(token string) (*aiInfo, error)
// Games
startGame(ai1, ai2 aiID, init botapi.Board) (gameID, error)
addRound(id gameID, round botapi.Replay_Round) error
lookupGame(id gameID) (botapi.Replay, error)
}
type dbImpl struct {
*bolt.DB
}
func initDB(dbName string) (datastore, error) {
db, err := bolt.Open(dbName, 0600, &bolt.Options{Timeout: 1 * time.Second})
if err != nil {
return nil, err
}
err = db.Update(func(tx *bolt.Tx) error {
for _, b := range [][]byte{UserBucket, GameBucket, AIBucket, TokensBucket} {
if _, err := tx.CreateBucketIfNotExists(b); err != nil {
return err
}
}
return nil
})
return &dbImpl{db}, err
}
// userID is just the user's GitHub API access token. Let's hope it's unique
// enough #YOLO
type userID string
type aiID string
type gameID string
type aiInfo struct {
ID aiID
Nick string
Owner userID
Token string
wins int
losses int
}
var (
UserBucket = []byte("Users")
GameBucket = []byte("Games")
AIBucket = []byte("AI")
TokensBucket = []byte("AISecretToken")
)
func (db *dbImpl) createUser(uID userID) error {
u := username(uID)
p := player{
Name: u,
}
return db.Update(func(tx *bolt.Tx) error {
var buf bytes.Buffer
enc := gob.NewEncoder(&buf)
if err := enc.Encode(p); err != nil {
return err
}
b := tx.Bucket(UserBucket)
return b.Put([]byte(uID), buf.Bytes())
})
}
func (db *dbImpl) loadUser(uID userID) (*player, error) {
var p *player
err := db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(UserBucket)
dat := b.Get([]byte(uID))
buf := bytes.NewReader(dat)
dec := gob.NewDecoder(buf)
return dec.Decode(&p)
})
return p, err
}
// AIs
func (db *dbImpl) createAI(u userID, info *aiInfo) (id aiID, token string, err error) {
err = db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(AIBucket)
idNum, err := b.NextSequence()
if err != nil {
return err
}
id = aiID(strconv.FormatUint(idNum, 10))
token = genName(32)
newInfo := &aiInfo{
ID: id,
Nick: info.Nick,
Token: token,
Owner: u,
}
var buf bytes.Buffer
if err := gob.NewEncoder(&buf).Encode(newInfo); err != nil {
return err
}
if err := b.Put([]byte(id), buf.Bytes()); err != nil {
return err
}
tb := tx.Bucket(TokensBucket)
if err := tb.Put([]byte(token), []byte(id)); err != nil {
return err
}
return nil
})
return
}
func (db *dbImpl) listAIsForUser(u userID) ([]*aiInfo, error) {
var result []*aiInfo
err := db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(AIBucket)
c := b.Cursor()
for k, v := c.First(); k != nil; k, v = c.Next() {
if len(v) == 0 {
continue
}
info := new(aiInfo)
if err := gob.NewDecoder(bytes.NewReader(v)).Decode(info); err != nil {
continue
}
if info.Owner == u {
result = append(result, info)
}
}
return nil
})
return result, err
}
func (db *dbImpl) lookupAI(id aiID) (*aiInfo, error) {
var info *aiInfo
err := db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(AIBucket)
dat := b.Get([]byte(id))
if len(dat) == 0 {
return errDatastoreNotFound
}
buf := bytes.NewReader(dat)
return gob.NewDecoder(buf).Decode(&info)
})
return info, err
}
func (db *dbImpl) lookupAIToken(token string) (*aiInfo, error) {
var info *aiInfo
err := db.View(func(tx *bolt.Tx) error {
tb := tx.Bucket(TokensBucket)
idBytes := tb.Get([]byte(token))
if len(idBytes) == 0 {
return errDatastoreNotFound
}
b := tx.Bucket(AIBucket)
dat := b.Get(idBytes)
if len(dat) == 0 {
return errDatastoreNotFound
}
buf := bytes.NewReader(dat)
return gob.NewDecoder(buf).Decode(&info)
})
return info, err
}
// Games
func (db *dbImpl) startGame(ai1, ai2 aiID, init botapi.Board) (gameID, error) {
var gID gameID
err := db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(GameBucket)
msg, s, err := capnp.NewMessage(capnp.SingleSegment(nil))
if err != nil {
return err
}
r, err := botapi.NewRootReplay(s)
if err != nil {
return err
}
gID = newGameID(b)
r.SetGameId(string(gID))
r.SetInitialBoard(init)
data, err := msg.Marshal()
if err != nil {
return err
}
return b.Put([]byte(gID), data)
})
return gID, err
}
func (db *dbImpl) addRound(id gameID, round botapi.Replay_Round) error {
return db.Update(func(tx *bolt.Tx) error {
b := tx.Bucket(GameBucket)
key := []byte(id)
data := b.Get(key)
if len(data) == 0 {
return errDatastoreNotFound
}
msg, err := capnp.Unmarshal(copyBytes(data))
if err != nil {
return err
}
orig, err := botapi.ReadRootReplay(msg)
if err != nil {
return err
}
newMsg, err := addReplayRound(orig, round)
if err != nil {
return err
}
newData, err := newMsg.Marshal()
if err != nil {
return err
}
return b.Put(key, newData)
})
}
func addReplayRound(orig botapi.Replay, round botapi.Replay_Round) (*capnp.Message, error) {
newMsg, seg, err := capnp.NewMessage(capnp.SingleSegment(nil))
if err != nil {
return nil, err
}
newReplay, err := botapi.NewRootReplay(seg)
if err != nil {
return nil, err
}
gid, err := orig.GameId()
if err != nil {
return nil, err
}
if err := newReplay.SetGameId(gid); err != nil {
return nil, err
}
initBoard, err := orig.InitialBoard()
if err != nil {
return nil, err
}
if err := newReplay.SetInitialBoard(initBoard); err != nil {
return nil, err
}
origRounds, err := orig.Rounds()
if err != nil {
return nil, err
}
rounds, _ := botapi.NewReplay_Round_List(seg, int32(origRounds.Len())+1)
for i := 0; i < origRounds.Len(); i++ {
if err := rounds.Set(i, origRounds.At(i)); err != nil {
return nil, err
}
}
if err := rounds.Set(rounds.Len()-1, round); err != nil {
return nil, err
}
return newMsg, nil
}
func (db *dbImpl) lookupGame(id gameID) (botapi.Replay, error) {
var r botapi.Replay
err := db.View(func(tx *bolt.Tx) error {
b := tx.Bucket(GameBucket)
data := b.Get([]byte(id))
if len(data) == 0 {
return errDatastoreNotFound
}
msg, err := capnp.Unmarshal(copyBytes(data))
if err != nil {
return err
}
r, err = botapi.ReadRootReplay(msg)
return err
})
return r, err
}
func copyBytes(b []byte) []byte {
bb := make([]byte, len(b))
copy(bb, b)
return bb
}
var errDatastoreNotImplemented = errors.New("gobots: datastore operation not implemented")
var errDatastoreNotFound = errors.New("gobots: datastore entity not found")
// NOTE: Definitely definitely only call this from inside a transaction
func newGameID(b *bolt.Bucket) gameID {
id, err := b.NextSequence()
if err != nil {
// Screw it, they're getting a random ID
return gameID(genName(64))
}
return gameID(strconv.FormatUint(id, 16))
}