Releases: guard3/g3DTZ
Releases · guard3/g3DTZ
g3DTZ v2.1
What's new?
This is a minor release which adds IFP export support for individual .anim files. Input file format is detected automatically. It's a result of me experimenting with some stuff, so here are some things to keep in mind:
Caveats
- I haven't tested cutscene animations since they're not important (at the moment at least)
- Some
anims may produce invalidifps. The exact number of animations is specified in DTZ and, for the sake of convenience, I try to avoid that and instead try to deduce it from the contents of the input file alone. If issues occur, I may release a separate, proper tool for exactly this purpose
Anything else?
Nah, that's all. Happy modding (while you still can)
g3DTZ v2.0
What's new?
- Rewritten, better, more readable source code
- Fixed LCS PARTICLE.CFG, some fields were very wrong
- Improvements in float printing in text files
- Filled in some missing fields from HANDLING.CFG
- Added extraction support for:
- Decompressed GAME.DAT to use directly with lcsconv and vcsconv tools
- Animations
- Path data for train, airtrain and ferry
- Zones
- PED.DAT
- LCS FISTFITE.DAT
- WATERPRO.DAT
g3DTZ v1.1
What's new?
Added extraction support for:
- cdimage dir (GTA3PSPHR/GTA3PS2)
- cutscene cdimage (CUTS/MOCAPxx)
- SFX.SDTs (PSP version)