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Releases: guard3/g3DTZ

g3DTZ v2.1

27 Oct 15:08

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What's new?

This is a minor release which adds IFP export support for individual .anim files. Input file format is detected automatically. It's a result of me experimenting with some stuff, so here are some things to keep in mind:

Caveats

  • I haven't tested cutscene animations since they're not important (at the moment at least)
  • Some anims may produce invalid ifps. The exact number of animations is specified in DTZ and, for the sake of convenience, I try to avoid that and instead try to deduce it from the contents of the input file alone. If issues occur, I may release a separate, proper tool for exactly this purpose

Anything else?

Nah, that's all. Happy modding (while you still can)

g3DTZ v2.0

27 Dec 16:06
0793b22

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What's new?

  • Rewritten, better, more readable source code
  • Fixed LCS PARTICLE.CFG, some fields were very wrong
  • Improvements in float printing in text files
  • Filled in some missing fields from HANDLING.CFG
  • Added extraction support for:
    • Decompressed GAME.DAT to use directly with lcsconv and vcsconv tools
    • Animations
    • Path data for train, airtrain and ferry
    • Zones
    • PED.DAT
    • LCS FISTFITE.DAT
    • WATERPRO.DAT

g3DTZ v1.1

27 Dec 16:00
4644025

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What's new?

Added extraction support for:

  • cdimage dir (GTA3PSPHR/GTA3PS2)
  • cutscene cdimage (CUTS/MOCAPxx)
  • SFX.SDTs (PSP version)