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/* | ||
@title: Tic-Tac-Toe | ||
@author: bochk0 | ||
@tags: ['classic'] | ||
@addedOn: 2024-07-17 | ||
*/ | ||
|
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const PLAYER_Y = "Y"; | ||
const PLAYER_Z = "Z"; | ||
const POINTER = "P"; | ||
|
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const EMPTY_TILE = "E"; | ||
const END_TILE = "T"; | ||
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setLegend( | ||
[POINTER, bitmap` | ||
................ | ||
................ | ||
..777777777777.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..7..........7.. | ||
..777777777777.. | ||
................ | ||
................`], | ||
[PLAYER_Y, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
....9......9.... | ||
....99....99.... | ||
.....99..99..... | ||
......9999...... | ||
.......99....... | ||
......99........ | ||
.....99......... | ||
....99.......... | ||
....9........... | ||
................ | ||
................ | ||
................`], | ||
[PLAYER_Z, bitmap` | ||
................ | ||
................ | ||
................ | ||
.....444444..... | ||
....44444444.... | ||
..........44.... | ||
.........44..... | ||
........44...... | ||
.......44....... | ||
......44........ | ||
.....44......... | ||
....44444444.... | ||
.....444444..... | ||
................ | ||
................ | ||
................`], | ||
[EMPTY_TILE, bitmap` | ||
3333333333333333 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3FFFFFFFFFFFFFF3 | ||
3333333333333333`], | ||
[END_TILE, bitmap` | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC`] | ||
); | ||
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setMap(map` | ||
EEE | ||
EEE | ||
EEE`); | ||
addSprite(1, 1, POINTER); | ||
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let currentPlayer = true; | ||
let gameBoard = [ | ||
[" ", " ", " "], | ||
[" ", " ", " "], | ||
[" ", " ", " "] | ||
]; | ||
let gameFinished = false; | ||
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function hasWinner(board) { | ||
const symbol = currentPlayer ? PLAYER_Y : PLAYER_Z; | ||
const lines = [ | ||
[board[0][0], board[0][1], board[0][2]], | ||
[board[1][0], board[1][1], board[1][2]], | ||
[board[2][0], board[2][1], board[2][2]], | ||
[board[0][0], board[1][0], board[2][0]], | ||
[board[0][1], board[1][1], board[2][1]], | ||
[board[0][2], board[1][2], board[2][2]], | ||
[board[0][0], board[1][1], board[2][2]], | ||
[board[0][2], board[1][1], board[2][0]] | ||
]; | ||
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for (let line of lines) { | ||
if (line[0] === symbol && line[1] === symbol && line[2] === symbol) { | ||
return true; | ||
} | ||
} | ||
return false; | ||
} | ||
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function isDraw(board) { | ||
for (let row of board) { | ||
for (let cell of row) { | ||
if (cell === " ") return false; | ||
} | ||
} | ||
return true; | ||
} | ||
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function endGame(message) { | ||
gameFinished = true; | ||
setMap(map` | ||
TTT | ||
TTT | ||
TTT`); | ||
addText(message, { y: 7, color: color`2` }); | ||
} | ||
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function resetGame() { | ||
gameFinished = false; | ||
currentPlayer = true; | ||
gameBoard = [ | ||
[" ", " ", " "], | ||
[" ", " ", " "], | ||
[" ", " ", " "] | ||
]; | ||
clearText(); | ||
setMap(map` | ||
EEE | ||
EEE | ||
EEE`); | ||
addSprite(1, 1, POINTER); | ||
} | ||
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function aiMove() { | ||
const emptyCells = []; | ||
for (let y = 0; y < 3; y++) { | ||
for (let x = 0; x < 3; x++) { | ||
if (gameBoard[y][x] === " ") { | ||
emptyCells.push([y, x]); | ||
} | ||
} | ||
} | ||
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// AI's simple strategy: winning move, blocking move, random move | ||
for (let cell of emptyCells) { | ||
const [y, x] = cell; | ||
gameBoard[y][x] = PLAYER_Z; | ||
if (hasWinner(gameBoard)) { | ||
addSprite(x, y, PLAYER_Z); | ||
checkGameEnd(); | ||
return; | ||
} | ||
gameBoard[y][x] = " "; | ||
} | ||
|
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for (let cell of emptyCells) { | ||
const [y, x] = cell; | ||
gameBoard[y][x] = PLAYER_Y; | ||
if (hasWinner(gameBoard)) { | ||
gameBoard[y][x] = PLAYER_Z; | ||
addSprite(x, y, PLAYER_Z); | ||
checkGameEnd(); | ||
return; | ||
} | ||
gameBoard[y][x] = " "; | ||
} | ||
|
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const [y, x] = emptyCells[Math.floor(Math.random() * emptyCells.length)]; | ||
gameBoard[y][x] = PLAYER_Z; | ||
addSprite(x, y, PLAYER_Z); | ||
checkGameEnd(); | ||
} | ||
|
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function checkGameEnd() { | ||
if (hasWinner(gameBoard)) { | ||
endGame(`${currentPlayer ? PLAYER_Y : PLAYER_Z} wins!`); | ||
} else if (isDraw(gameBoard)) { | ||
endGame("It's a draw!"); | ||
} else { | ||
currentPlayer = !currentPlayer; | ||
if (!currentPlayer) { | ||
aiMove(); | ||
} | ||
} | ||
} | ||
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onInput("w", () => { | ||
if (!gameFinished) getFirst(POINTER).y -= 1; | ||
}); | ||
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onInput("a", () => { | ||
if (!gameFinished) getFirst(POINTER).x -= 1; | ||
}); | ||
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onInput("s", () => { | ||
if (!gameFinished) getFirst(POINTER).y += 1; | ||
}); | ||
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onInput("d", () => { | ||
if (!gameFinished) getFirst(POINTER).x += 1; | ||
}); | ||
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onInput("i", () => { | ||
if (gameFinished || gameBoard[getFirst(POINTER).y][getFirst(POINTER).x] !== " ") return; | ||
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const symbol = currentPlayer ? PLAYER_Y : PLAYER_Z; | ||
addSprite(getFirst(POINTER).x, getFirst(POINTER).y, symbol); | ||
gameBoard[getFirst(POINTER).y][getFirst(POINTER).x] = symbol; | ||
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checkGameEnd(); | ||
}); | ||
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onInput("k", () => { | ||
resetGame(); | ||
}); |