-
Notifications
You must be signed in to change notification settings - Fork 1.2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
154 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,154 @@ | ||
// Define the sprites in the game | ||
const player = "p"; | ||
const coin = "c"; | ||
const enemy = "e"; | ||
const wall = "w"; | ||
|
||
// Assign bitmap art to each sprite | ||
setLegend( | ||
[player, bitmap` | ||
................ | ||
................ | ||
................ | ||
.....00......... | ||
....0000........ | ||
...00..00....... | ||
..00....00...... | ||
...00..00....... | ||
....0000........ | ||
.....00......... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[coin, bitmap` | ||
................ | ||
................ | ||
................ | ||
......00........ | ||
.....0000....... | ||
.....0..0....... | ||
.....0000....... | ||
......00........ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[enemy, bitmap` | ||
................ | ||
.....0000....... | ||
....0....0...... | ||
...0.00.00...... | ||
...0.00.00...... | ||
....0....0...... | ||
.....0000....... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[wall, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`] | ||
); | ||
|
||
// Create the game level | ||
const level = map` | ||
wwwwwwwwwwwwwwww | ||
wp.............w | ||
w...e..........w | ||
w.........c....w | ||
w..............w | ||
w......e.......w | ||
w..............w | ||
w....c.........w | ||
w..............w | ||
w....e.........w | ||
w..............w | ||
w..............w | ||
wwwwwwwwwwwwwwww`; | ||
|
||
// Set the map and solid objects | ||
setMap(level); | ||
setSolids([player, wall]); | ||
|
||
// Track the score | ||
let score = 0; | ||
addText(`Score: ${score}`, { y: 0, color: color`3` }); | ||
|
||
// Player movement controls | ||
onInput("w", () => getFirst(player).y -= 1); | ||
onInput("s", () => getFirst(player).y += 1); | ||
onInput("a", () => getFirst(player).x -= 1); | ||
onInput("d", () => getFirst(player).x += 1); | ||
|
||
// Collision detection and game logic | ||
afterInput(() => { | ||
const playerTile = getFirst(player); | ||
|
||
// Check if the player collected a coin | ||
const coins = tilesWith(coin, player); | ||
if (coins.length > 0) { | ||
coins.forEach(tile => tile[0].remove()); // Remove the coin | ||
score += 1; | ||
clearText(); | ||
addText(`Score: ${score}`, { y: 0, color: color`3` }); | ||
} | ||
|
||
// Check if the player collided with an enemy | ||
const enemies = tilesWith(enemy, player); | ||
if (enemies.length > 0) { | ||
addText("Game Over!", { y: 6, color: color`2` }); | ||
clearInterval(enemyMovementInterval); | ||
setTimeout(() => restart(), 2000); | ||
} | ||
|
||
// Check if all coins are collected | ||
if (tilesWith(coin).length === 0) { | ||
addText("You Win!", { y: 6, color: color`4` }); | ||
clearInterval(enemyMovementInterval); | ||
setTimeout(() => restart(), 2000); | ||
} | ||
}); | ||
|
||
// Enemy random movement | ||
const enemyMovementInterval = setInterval(() => { | ||
const enemies = tilesWith(enemy); | ||
enemies.forEach(enemyTile => { | ||
const randomDirection = Math.floor(Math.random() * 4); | ||
if (randomDirection === 0) enemyTile[0].y -= 1; // Move up | ||
if (randomDirection === 1) enemyTile[0].y += 1; // Move down | ||
if (randomDirection === 2) enemyTile[0].x -= 1; // Move left | ||
if (randomDirection === 3) enemyTile[0].x += 1; // Move right | ||
}); | ||
}, 500); | ||
|
||
// Restart the game | ||
function restart() { | ||
setMap(level); // Reset the map | ||
score = 0; // Reset the score | ||
clearText(); | ||
addText(`Score: ${score}`, { y: 0, color: color`3` }); | ||
} |