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Sprig Dash #2018

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Aug 5, 2024
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289 changes: 289 additions & 0 deletions games/sprig_dash.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,289 @@
/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started

@title: Sprig Dash
@author: akshatk-khurana
@tags: []
@addedOn: 2024-08-05
*/

const player = "p";
const bg = "b";
const enemy = "e";
const bird = "i";

setLegend(
[player, bitmap`
6666666666666666
6666666666666666
6666666666666666
666FFFFFFFFFF666
666FFFFFFFFFF666
666FFFFFFFFFF666
666FFF9999FFF666
666FFF9999FFF666
666FFF9999FFF666
666FFF9999FFF666
666FFFFFFFFFF666
666FFFFFFFFFF666
666FFFFFFFFFF666
6666666666666666
6666666666666666
6666666666666666`],
[bg, bitmap`
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777
7777777777777777`],
[enemy, bitmap `
................
................
................
................
................
................
................
................
.......55.......
......5555......
.....555555.....
....55555555....
...5555555555...
..555555555555..
.55555555555555.
5555555555555555`],
[bird, bitmap `
333..........333
.333........333.
..333......333..
...333....333...
....333..333....
.....333333.....
......3333......
.......33.......
................
................
................
................
................
................
................
................`]
)

setBackground(bg)

setSolids([player])

let level = 0
const levels = [
map `
.........................
.........................
.........................
.........................
.........................
.........................
.........................
.........................
....p...e....e....e......`
]

setMap(levels[level])

setPushables({
[player]: [player]
})

const jumpHeight = 3;
const moveSpeed = 1;
let gameRunning = false;
let score = 0;
let coolDown = false;

displayScore();
setTimeout(() => {
gameRunning = true;
}, 3000);

onInput("j", () => {
if (!coolDown && gameRunning) {
getFirst(player).y -= jumpHeight
coolDown = true;
}
})

afterInput(() => {
setTimeout(() => {
if (gameRunning) {
getFirst(player).y += jumpHeight
coolDown = false;
}
}, 300);
})


setInterval(() => {
if (gameRunning) {
generateEnemy();
}
}, 1500)

setInterval(() => {
if (score >= 5) {
generateEnemyBird();
}
}, 2000)

setInterval(() => {
if (gameRunning) {
moveEnemies();
}
}, 150);

setInterval(() => {
if (gameRunning) {
checkOffScreen();
}
}, 10)

setInterval(() => {
if (gameRunning) {
checkCollision();
}
}, 10)

function checkOffScreen() {
const enemies = getAll(enemy);
const birds = getAll(bird);
enemies.forEach(e => {
if (e.x == 0) {
score++;
e.remove()
}
});

birds.forEach(b => {
if (b.x == 0) {
score++;
b.remove()
}
});
displayScore();
}

function moveEnemies() {
const enemies = getAll(enemy);
const birds = getAll(bird);
enemies.forEach(e => {
e.x -= moveSpeed;
});

birds.forEach(b => {
b.x -= moveSpeed;
});
}

function deleteEnemies() {
const enemies = getAll(enemy);
const birds = getAll(bird);

enemies.forEach(e => {
e.remove();
})

birds.forEach(b => {
b.remove();
})
}

function generateEnemy() {
let amount = Math.floor(Math.random() * (2 - 1 + 1) + 1);

for (let i = 0; i < amount; i++) {
addSprite(24-i, 8, enemy);
}
}

function generateEnemyBird() {
addSprite(24, 6, bird);
}

function checkCollision() {
const enemies = getAll(enemy);
const birds = getAll(bird);
const playerObj = getFirst(player);
let removed = false;

enemies.forEach(enemy => {
if (getTile(enemy.x, enemy.y).length > 1) {
let a = getTile(enemy.x, enemy.y)[0]['_type']
let b = getTile(enemy.x, enemy.y)[1]['_type']

if (a == player || b == player){
playerObj.remove();
onGameOver();
removed = true;
return;
}
}
});

if (!removed) {
birds.forEach(bird => {
if (getTile(bird.x, bird.y).length > 1) {
let a = getTile(bird.x, bird.y)[0]['_type']
let b = getTile(bird.x, bird.y)[1]['_type']

if (a == player || b == player){
playerObj.remove();
onGameOver();
return;
}
}
});
}
}

function onGameOver() {
gameRunning = false;
deleteEnemies();
displayGameOver();
}

function displayScore() {
clearText();
addText(`${score}`, {
x: 1,
y: 5,
color: color`2`
})
}

function displayGameOver() {
clearText()
addText("Game Over", {
x: 5,
y: 6,
color: color`3`
})

addText(`Score: ${score}`, {
x: 5,
y: 8,
color: color`2`
})
}
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