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Releases: halftheopposite/TOSIOS

0.15.0

17 Nov 20:32
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  • Migrate Colyseus to 0.14.0.
  • Replace browser crosshair with a friendlier one.
  • Add first sound effects for explosions.

0.14.0

01 Nov 17:18
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  • Big refactoring of the project to remove dependencies from the React (+HUD) and the Game itself.
  • More generic approach to manipulate and render entities on the client side.
  • Add particle effects to players walking and projectiles' trails.
  • Add drop shadows for props, monsters, and players.
  • Add more depth to a player weapon by deciding when it should be drawn before or behind.

0.13.0

10 May 15:21
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Implemented a new HUD using React for a more flexible UI and development.
Screen Shot 2020-05-10 at 2 07 52 PM
Screen Shot 2020-05-10 at 2 08 32 PM
Screen Shot 2020-05-10 at 2 09 08 PM
Screen Shot 2020-05-10 at 2 16 02 PM

0.12.0

26 Apr 20:11
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  • Implement a new game menu and leaderboard in React

game-menu

0.11.0

12 Jan 20:46
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  • Add some monsters: bats.

Screen Shot 2020-01-12 at 9 46 18 PM

  • Add visual debug mode with bounding boxes and circles.

Screen Shot 2020-01-12 at 9 44 08 PM

  • Refactor game state into a FSM.

  • Fix shooting of bullets happening on the client-side but not on the server-side.

0.10.0

01 Jan 20:01
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  • Add "team death match" mode.

Screen Shot 2020-01-01 at 9 00 24 PM

0.9.0

15 Dec 22:18
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  • TMX (Tile Map Editor) parser and renderer for maps.

banner

0.8.0

05 Nov 07:24
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  • Add players spawner (ladders) instead of randomized position on the map
  • Fix <Room /> component on mobile

Screen Shot 2019-11-05 at 8 23 48 AM

0.7.2

23 Oct 20:52
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Bump to 0.7.2

0.7.1

23 Oct 20:34
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  • Fix bullet rate evaluation