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Godot CPP Template

This is a godot project template using gdextension. Configure auto type register, compile and debug.

How to use

Follow the tutorials on godot gdextension page, compile godot-cpp.

Write your C++ code under Source/src folder, run auto_register_and_compile.py to generate register_types.cpp and the script will automatically run scons to compile your C++ code. use argument debug or release to define compile target.

The binaries will be put in fold Assets/Binaries. You need to mannually write gdextension file.

Configure Debug

Open .vscode/launch.json and replace the godot editor path with your own one. When debug is launched, it will automatically run debug build.

Requirements

  • Scons: build system godot used
  • vscode: gives you a flexible editor to write GDScript, C# and C++ code in one project.

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