Releases: invoke-ai/InvokeAI
v6.5.1
This is a patch release, fixing a few high priority bugs..
Fixes
- Hard crash when generating with FLUX on Windows.
- Super tiny progress images on Canvas.
- Assorted Canvas issues, mostly around transparency.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- fix(ui): control layer transparency effect not working by @psychedelicious in #8496
- fix(ui): progress image renders at physical size by @psychedelicious in #8495
- ui: translations update from weblate by @weblate in #8498
- fix(app): FLUX on Windows hard crash by @psychedelicious in #8494
Full Changelog: v6.5.0...v6.5.1
v6.5.0
This release includes a handful of fixes and enhancements.
Enhancements
- Add a optional
Shuffle
button to float and integer fields in Workflow Builder forms. Thanks @csehatt741! - Canvas color picker non longer changes the alpha of the color.
- When the bbox aspect ratio is locked, resizing the bbox from the Canvas will respect the locked status of the aspect ratio. Hold
shift
to temporarily invert the locked status:- When the aspect ratio is locked, holding
shift
while resizing the bbox will allow you to freely resize the bbox. - When the aspect ratio is not locked, holding
shift
while resizing the bbox will maintain the last aspect ratio of the bbox.
- When the aspect ratio is locked, holding
- When a node field is added to a Workflow Builder form, the
+
button to add it will now show a-
and let you remove the field. Thanks @csehatt741! - When changing a selection of image's board, the current board is hidden from the board drop-down. The items in the drop down are now sorted alphabetically. Thanks @csehatt741!
- When using a model that doesn't support reference images, they will be hidden. You can now Invoke without needing to disable them.
- When using a model that doesn't support explicit width and height settings, they will be hidden.
Fixes
- Rare issue with HF tokens that could cause an error when downloading models from a protect HF repo immediately after setting the token in Invoke's Model Manager.
- Fix an issue with float field precision in the Workflow editor.
- Fix an error
AttributeError: module 'cv2.ximgproc' has no attribute 'thinning'
. Affected users should use the Launcher's Repair Mode to get the fix, otherwise the error will persist. - Disable the color picker when using middle mouse to pan the Canvas.
- Minor issue related to gallery multi-select where the last-selected image didn't show in the viewer.
- Prevent dragging and dropping a node field into the Workflow Builder if it has already been added once.
- Fix an issue where the last progress image for a Canvas generation would get stuck on the Viewer tab.
- Fix an issue where certain image loading errors in Canvas were not logged correctly.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.4.0 by @psychedelicious in #8447
- ci: add workflow to catch incorrect usage of git-lfs by @psychedelicious in #8452
- feat(ui): shuffle button on workflows by @csehatt741 in #8450
- docs: update quick start instructions & links by @psychedelicious in #8454
- feat(ui): do not sample alpha in Canvas color picker by @psychedelicious in #8448
- fix(ui): race condition when setting hf token and downloading model by @psychedelicious in #8456
- fix(ui): float input precision by @psychedelicious in #8455
- feat(app): vendor in
invisible-watermark
by @psychedelicious in #8468 - fix(ui): disable color picker while middle-mouse panning canvas by @psychedelicious in #8475
- fix(ui): toggle bbox visiblity translation by @psychedelicious in #8476
- feat(ui): respect aspect ratio when resizing bbox on canvas by @psychedelicious in #8474
- feat(ui): remove input field from form button on node field by @csehatt741 in #8457
- fix(ui): respect direction of selection in Gallery by @csehatt741 in #8458
- ui: translations update from weblate by @weblate in #8464
- chore: prep for v6.5.0rc1 by @psychedelicious in #8479
- feat(ui): bbox aspect ratio lock is always inverted by shift by @psychedelicious in #8477
- feat(ui): change board - sorting order of boards alphabetical by @csehatt741 in #8460
- Feat/same field multiple times added to form by @csehatt741 in #8480
- UI support for gemini 2.5 flash image by @maryhipp in #8489
- update copy for API models without w/h controls by @maryhipp in #8490
- fix(ui): progress image gets stuck on viewer when generating on canvas by @psychedelicious in #8483
- fix(ui): konva logging by @psychedelicious in #8493
- ui: translations update from weblate by @weblate in #8485
- chore: prep for v6.5.0 by @psychedelicious in #8492
Full Changelog: v6.4.0...v6.5.0
v6.5.0rc1
This release includes a handful of fixes and enhancements.
Enhancements
- Add a optional
Shuffle
button to float and integer fields in Workflow Builder forms. Thanks @csehatt741! - Canvas color picker non longer changes the alpha of the color.
- When the bbox aspect ratio is locked, resizing the bbox from the Canvas will respect the locked status of the aspect ratio. Hold
shift
to temporarily invert the locked status:- When the aspect ratio is locked, holding
shift
while resizing the bbox will allow you to freely resize the bbox. - When the aspect ratio is not locked, holding
shift
while resizing the bbox will maintain the last aspect ratio of the bbox.
- When the aspect ratio is locked, holding
- When a node field is added to a Workflow Builder form, the
+
button to add it will now show a-
and let you remove the field.
Fixes
- Rare issue with HF tokens that could cause an error when downloading models from a protect HF repo immediately after setting the token in Invoke's Model Manager.
- Fix an issue with float field precision in the Workflow editor.
- Fix an error
AttributeError: module 'cv2.ximgproc' has no attribute 'thinning'
. Affected users should use the Launcher's Repair Mode to get the fix, otherwise the error will persist. - Disable the color picker when using middle mouse to pan the Canvas.
- Minor issue related to gallery multi-select where the last-selected image didn't show in the viewer.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- ui: translations update from weblate by @weblate in #8432
- git: move test LoRA to LFS by @psychedelicious in #8446
- chore: prep for v6.4.0 by @psychedelicious in #8447
- ci: add workflow to catch incorrect usage of git-lfs by @psychedelicious in #8452
- feat(ui): shuffle button on workflows by @csehatt741 in #8450
- docs: update quick start instructions & links by @psychedelicious in #8454
- feat(ui): do not sample alpha in Canvas color picker by @psychedelicious in #8448
- fix(ui): race condition when setting hf token and downloading model by @psychedelicious in #8456
- fix(ui): float input precision by @psychedelicious in #8455
- feat(app): vendor in
invisible-watermark
by @psychedelicious in #8468 - fix(ui): disable color picker while middle-mouse panning canvas by @psychedelicious in #8475
- fix(ui): toggle bbox visiblity translation by @psychedelicious in #8476
- feat(ui): respect aspect ratio when resizing bbox on canvas by @psychedelicious in #8474
- feat(ui): remove input field from form button on node field by @csehatt741 in #8457
- fix(ui): respect direction of selection in Gallery by @csehatt741 in #8458
- ui: translations update from weblate by @weblate in #8464
- feat(ui): bbox aspect ratio lock is always inverted by shift by @psychedelicious in #8477
Full Changelog: v6.4.0rc2...v6.5.0rc1
v6.4.0
This release includes a handful of fixes and enhancements.
Enhancements
Shout-out to @csehatt741 for knocking out some great QoL improvements. Thank you!
- Canvas Bbox visibility can be toggled with
shift+o
. Thanks @csehatt741! - Nodes with execution errors are highlighted red. Thanks @csehatt741!
- Prevent a field from being added to Workflow Builder forms multiple times. Thanks @csehatt741!
- Support recall of CLIP Skip metadata. Thanks @csehatt741!
- Fixed some issues with model install paths.
- Tweaked state persistence strategy - now debounced to 300ms instead of throttled to 2000ms. This should reduce stutters while doing things like panning around the Canvas.
- SDXL Style prompts have been removed from the Generate, Canvas and Upscaling tabs. This rarely-used setting was unintuitive at best. You can still use it in Workflows, but we are removing this footgun from the linear UI tabs.
- Prompt and seed metadata may now be recalled on the Upscaling tab.
- The buttons to download potentially very large starter model bundles show a confirmation dialog before starting the download. Thanks @csehatt741!
- Merged layers are inserted in the right spot in the layers panel. Thanks @csehatt741!
- Added button to image context menu and viewer toolbar to locate an image in the gallery. The image's board is selected and image scrolled to. Thanks @csehatt741!
- Support FLUX PEFT LoRAs with
base_model.model
key prefix. - Improved VAE encode VRAM usage.
- Updated translations. Thanks @Harvester62!
Fixes
- Minor bug when concatenating Kontext ref images in latent space that could result in some images not being "seen".
- Fit to Bbox functionality could result in the layer being sized correctly but positioned incorrectly when the bbox was not aligned to the 64px grid.
- Allow use of mouse in node title editable inputs.
Internal/Dev
- Fix AMD docker image build issue related to disk space. Thanks @heathen711!
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.3.0 by @psychedelicious in #8397
- bugfix(container-builder) Use the mnt space instead of root space for docker images by @heathen711 in #8361
- feat(ui): add toggle for bbox with hotkey by @csehatt741 in #8385
- feat(ui): outline error nodes in red by @csehatt741 in #8398
- fix(ui): same field cannot be added to form multiple times in workflow editor by @csehatt741 in #8403
- feat(mm): improved VAE encode VRAM usage by @psychedelicious in #8414
- fix(mm): only add suffix to model paths when path is file by @psychedelicious in #8413
- feat(ui): debounce persistence instead of throttle by @psychedelicious in #8410
- fix(ui): upscaling prompt metadata by @psychedelicious in #8411
- fix(ui): input field error styling specificity by @psychedelicious in #8418
- feat(ui): add missing translation strings by @psychedelicious in #8412
- fix(mm): fail when model exists at path instead of finding unused new path by @psychedelicious in #8419
- Update NODES.md by @solkyoshiro in #8378
- chore: fix some comments by @jiangmencity in #7575
- feat(ui): remove SDXL style prompt from linear UI by @psychedelicious in #8417
- ui: translations update from weblate by @weblate in #8404
- feat(ui)/clip skip by @csehatt741 in #8422
- feat(ui): confirmation before downloading starter bundle by @csehatt741 in #8427
- feat(ui): layer behaviour after merging by @csehatt741 in #8428
- feat(ui): locate in gallery image context menu by @csehatt741 in #8434
- tests: skip flaky MPS tests on CI by @psychedelicious in #8442
- fix(ui): update board totals when generation completes by @psychedelicious in #8424
- fix(ui): export NumericalParameterConfig type by @psychedelicious in #8436
- refactor: estimate working vae memory during encode/decode by @psychedelicious in #8438
- Support PEFT Loras with Base_Model.model prefix by @hipsterusername in #8433
- fix(ui): fit to bbox when bbox is not aligned to 64px grid by @psychedelicious in #8439
- fix(ui): prevent node drag when editing title by @psychedelicious in #8440
- chore: prep for v6.4.0rc2 by @psychedelicious in #8441
- ui: translations update from weblate by @weblate in #8432
- git: move test LoRA to LFS by @psychedelicious in #8446
New Contributors
- @csehatt741 made their first contribution in #8385
- @solkyoshiro made their first contribution in #8378
- @jiangmencity made their first contribution in #7575
Full Changelog: v6.3.0...v6.4.0
v6.4.0rc2
This minor release includes a handful of fixes and enhancements.
Enhancements
Shout-out to @csehatt741 for knocking out some great QoL improvements. Thank you!
- Canvas Bbox visibility can be toggled with
shift+o
. Thanks @csehatt741! - Nodes with execution errors are highlighted red. Thanks @csehatt741!
- Prevent a field from being added to Workflow Builder forms multiple times. Thanks @csehatt741!
- Support recall of CLIP Skip metadata. Thanks @csehatt741!
- Fixed some issues with model install paths.
- Tweaked state persistence strategy - now debounced to 300ms instead of throttled to 2000ms. This should reduce stutters while doing things like panning around the Canvas.
- SDXL Style prompts have been removed from the Generate, Canvas and Upscaling tabs. This rarely-used setting was unintuitive at best. You can still use it in Workflows, but we are removing this footgun from the linear UI tabs.
- Prompt and seed metadata may now be recalled on the Upscaling tab.
- The buttons to download potentially very large starter model bundles show a confirmation dialog before starting the download. Thanks @csehatt741!
- Merged layers are inserted in the right spot in the layers panel. Thanks @csehatt741!
- Added button to image context menu and viewer toolbar to locate an image in the gallery. The image's board is selected and image scrolled to. Thanks @csehatt741!
- Support FLUX PEFT LoRAs with
base_model.model
key prefix. - Updated translations. Thanks @Harvester62!
Fixes
- Improved VAE encode VRAM usage.
- Minor bug when concatenating Kontext ref images in latent space that could result in some images not being "seen".
- Fit to Bbox functionality could result in the layer being sized correctly but positioned incorrectly when the bbox was not aligned to the 64px grid.
- Allow use of mouse in node title editable inputs.
Internal/Dev
- Fix AMD docker image build issue related to disk space. Thanks @heathen711!
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.3.0 by @psychedelicious in #8397
- bugfix(container-builder) Use the mnt space instead of root space for docker images by @heathen711 in #8361
- feat(ui): add toggle for bbox with hotkey by @csehatt741 in #8385
- feat(ui): outline error nodes in red by @csehatt741 in #8398
- fix(ui): same field cannot be added to form multiple times in workflow editor by @csehatt741 in #8403
- feat(mm): improved VAE encode VRAM usage by @psychedelicious in #8414
- fix(mm): only add suffix to model paths when path is file by @psychedelicious in #8413
- feat(ui): debounce persistence instead of throttle by @psychedelicious in #8410
- fix(ui): upscaling prompt metadata by @psychedelicious in #8411
- fix(ui): input field error styling specificity by @psychedelicious in #8418
- feat(ui): add missing translation strings by @psychedelicious in #8412
- fix(mm): fail when model exists at path instead of finding unused new path by @psychedelicious in #8419
- Update NODES.md by @solkyoshiro in #8378
- chore: fix some comments by @jiangmencity in #7575
- feat(ui): remove SDXL style prompt from linear UI by @psychedelicious in #8417
- ui: translations update from weblate by @weblate in #8404
- feat(ui)/clip skip by @csehatt741 in #8422
- feat(ui): confirmation before downloading starter bundle by @csehatt741 in #8427
- feat(ui): layer behaviour after merging by @csehatt741 in #8428
- feat(ui): locate in gallery image context menu by @csehatt741 in #8434
- tests: skip flaky MPS tests on CI by @psychedelicious in #8442
- fix(ui): update board totals when generation completes by @psychedelicious in #8424
- fix(ui): export NumericalParameterConfig type by @psychedelicious in #8436
- refactor: estimate working vae memory during encode/decode by @psychedelicious in #8438
- Support PEFT Loras with Base_Model.model prefix by @hipsterusername in #8433
- fix(ui): fit to bbox when bbox is not aligned to 64px grid by @psychedelicious in #8439
- fix(ui): prevent node drag when editing title by @psychedelicious in #8440
- chore: prep for v6.4.0rc2 by @psychedelicious in #8441
New Contributors
- @csehatt741 made their first contribution in #8385
- @solkyoshiro made their first contribution in #8378
- @jiangmencity made their first contribution in #7575
Full Changelog: v6.3.0...v6.4.0rc2
v6.4.0rc1
This minor release includes a handful of fixes and enhancements.
Enhancements
- Canvas Bbox visibility can be toggled with
shift+o
. Thanks @csehatt741! - Nodes with execution errors are highlighted red. Thanks @csehatt741!
- Prevent a field from being added to Workflow Builder forms multiple times. Thanks @csehatt741!
- Support recall of CLIP Skip metadata. Thanks @csehatt741!
- Fixed some issues with model install paths.
- Tweaked state persistence strategy - now debounced to 300ms instead of throttled to 2000ms. This should reduce stutters while doing things like panning around the Canvas.
- SDXL Style prompts have been removed from the Generate, Canvas and Upscaling tabs. This rarely-used setting was unintuitive at best. You can still use it in Workflows, but we are removing this footgun from the linear UI tabs.
- Prompt and seed metadata may now be recalled on the Upscaling tab.
- Updated translations. Thanks @Harvester62!
Fixes
- Improved VAE encode VRAM usage.
- Minor bug when concatenating Kontext ref images in latent space that could result in some images not being "seen".
Internal/Dev
- Fix AMD docker image build issue related to disk space. Thanks @heathen711!
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.3.0 by @psychedelicious in #8397
- bugfix(container-builder) Use the mnt space instead of root space for docker images by @heathen711 in #8361
- feat(ui): add toggle for bbox with hotkey by @csehatt741 in #8385
- feat(ui): outline error nodes in red by @csehatt741 in #8398
- fix(ui): same field cannot be added to form multiple times in workflow editor by @csehatt741 in #8403
- feat(mm): improved VAE encode VRAM usage by @psychedelicious in #8414
- fix(mm): only add suffix to model paths when path is file by @psychedelicious in #8413
- feat(ui): debounce persistence instead of throttle by @psychedelicious in #8410
- fix(ui): upscaling prompt metadata by @psychedelicious in #8411
- fix(ui): input field error styling specificity by @psychedelicious in #8418
- feat(ui): add missing translation strings by @psychedelicious in #8412
- fix(mm): fail when model exists at path instead of finding unused new path by @psychedelicious in #8419
- Update NODES.md by @solkyoshiro in #8378
- chore: fix some comments by @jiangmencity in #7575
- feat(ui): remove SDXL style prompt from linear UI by @psychedelicious in #8417
- ui: translations update from weblate by @weblate in #8404
- feat(ui)/clip skip by @csehatt741 in #8422
New Contributors
- @csehatt741 made their first contribution in #8385
- @solkyoshiro made their first contribution in #8378
- @jiangmencity made their first contribution in #7575
Full Changelog: v6.3.0...v6.4.0rc1
v6.3.0
This minor release includes a handful of fixes and enhancements.
Support for multiple reference images for FLUX Kontext
You may now use multiple ref images when using FLUX Kontext on the Generate, Canvas and Workflows tabs.
On the Generate and Canvas tabs, the images are concatenated in image-space before being encoded.
This is done using the new Flux Kontext Image Prep
node, which you can use in Workflows. Use it to resize an image to one of Kontext's preferred sizes. If multiple images are added to its collection, they are concatenated horizontally. Pass the output of this node into a single Kontext Conditioning
node, and then pass its output into the Denoise node.
If, for some reason, you want to use latent-space concatenation, you can do it like this:
- Add a
Flux Kontext Image Prep
for each image- Pass each of those to its own
Kontext Conditioning
- Collect the
Kontext Conditioning
nodes- Pass the output collection to the Denoise node
The images will be concatenated in latent-space by the Denoise node. It will not resize the images to Kontext preferred dimensions. For best results, use the
Flux Kontext Image Prep
node, as described above, to prep your ref images.
Studio state is stored in the database
Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI
. Studio state does not include models, images, boards, saved workflows, etc.
Previously, this data was stored in the web browser or Launcher's built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.
For example, let's say you were working in Canvas from the Launcher's UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.
Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.
On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn't lose anything.
Added setting to disable picklescan
Invoke uses picklescan
to scan certain unsafe model types for malware during installation and loading.
Sometimes, picklescan
is unable to scan models because their internal structure is broken. It is possible that these unscannable models will still work fine, and have no malware, but until now, there was no way to tell Invoke to ignore detections or scan errors.
You may now dangerously, unsafely opt-out of model scanning by adding this line to your invokeai.yaml
config file:
# 😱 scary!
unsafe_disable_picklescan: true
We strongly suggest you do not disable picklescan
. Disable it at your own risk.
Enhancements
- Support for multiple reference images for FLUX Kontext on Generate, Canvas and Workflows tabs. Ref images are concatenated in image space.
- New
Flux Kontext Image Prep
node. Use it to resize an image to one of Kontext's preferred sizes. If multiple images are added to its collection, they are concatenated horizontally. - When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
- Update styling and layout for image comparison.
- Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
- Added setting to disable
picklescan
. - Added FLUX.1 Krea dev to starter models (full-fat and quantized).
- Added a not-broken anime upscaler model to starter models.
- Studio state is stored on the server.
- Add hotkey
shift+n
to fit bbox to layers. It does the same thing as the button in the Canvas toolbar. - Add a button to the ref image display to use that image's size for generation. This is useful for FLUX Kontext, where you often want to generate at the same/similar size as a reference image.
- Updated translations. Thanks @Harvester62 @Linos1391 !
Fixes
- Fix issue where model filenames with periods were not handled correctly.
- This fixes the error
DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed
.
- This fixes the error
- Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
- Metadata not recorded for API model generations.
- Queue count badge not hidden when left panel is collapsed.
- Fix an issue where canceling a queue item didn't clear its progress image.
- Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
- Add handling for a rare race condition where we get socket events for a queue item after it has completed.
- Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
- Fix an issue where intermediate images could trigger changes to gallery view.
- Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
- Awkward flash of incorrectly-sized image when starting image comparison.
- Fix an issue where gallery auto-scroll could not work during an image loading race condition.
- Prevent creating a new canvas while staging, which could bork your existing canvas session.
- Fix an issue where the
Reset Canvas Layers
button also reset the bbox. - Hide
Reset Canvas Layers
button when not on the canvas. - Fix visual overflow with very long board names.
Internal/Dev
- UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
- All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.2.0 by @psychedelicious in #8334
- feat: server-side client state persistence by @psychedelicious in #8314
- build(ui): add vite plugin to add relative file path to logger context by @psychedelicious in #8344
- fix(ui): progress tracking fixes by @psychedelicious in #8345
- fix(ui): connect metadata to output node for ext api nodes by @psychedelicious in #8348
- fix(ui): queue count badge renders when left panel collapsed by @psychedelicious in #8350
- fix(ui): progress image does not hide on viewer with autoswitch disabled by @psychedelicious in #8349
- fix(app): handle model files with periods in their name by @psychedelicious in #8352
- fix(app): move (not copy) models from install tmpdir to destination by @psychedelicious in #8351
- build(ui): export loading component by @psychedelicious in #8356
- fix(ui): gallery slice rehydration error by @psychedelicious in #8354
- fix(docker) rocm 6.3 based image by @heathen711 in #8152
- feat: client state persistence updates by @psychedelicious in #8355
- Add temporary snapping while Snap to Grid is off by holding CTRL for 64px snap or CTRL+SHIFT for 8px snap by @Ar7ific1al in #8357
- feat: support multiple ref images for flux kontext by @psychedelicious in #8359
- feat(ui): zhoosh image comparison ui by @psychedelicious in #8364
- feat(ui): add visual indicator when input field is added to form by @psychedelicious in #8365
- refactor: client state again by @psychedelicious in #8363
- ui: translations update from weblate by @weblate in #8362
- feat(ui): add migration path for client state from IndexedDB to server-backed storage by @psychedelicious in #8366
- chore: prep for v6.3.0rc1 by @psychedelicious in #8367
- fix(ui): add image name data attr to gallery placeholder image elements by @psychedelicious in #8369
- feat(ui): add missing translations by @psychedelicious in https://github...
v6.3.0rc2
This minor release includes a handful of fixes and enhancements.
Changes since the previous RC
FLUX Kontext ref image handling is updated and a bug that resulted in weird blended outputs is fixed.
Two changes to nodes and how you use them:
- Added a new
FLUX Kontext Image Prep
node. It accepts an image collection. The first image is always resized to the nearest preferred Kontext size. If you add more images, they will be concatenated horizontally. Feed the output of this node into the FLUX Kontext node. - Ref images are no longer resized to preferred Kontext size within the FLUX node. You need to resize them beforehand using the aforementioned node.
The canvas uses the new node internally now.
Studio state is stored in the database
Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI
. Studio state does not include models, images, boards, saved workflows, etc.
Previously, this data was stored in the web browser or Launcher's built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.
For example, let's say you were working in Canvas from the Launcher's UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.
Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.
On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn't lose anything.
Enhancements
- Support for multiple reference images for FLUX Kontext. Ref images are concatenated in latent space. Not supported for FLUX Kontext API models.
- When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
- Update styling and layout for image comparison.
- Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
- Updated translations. Thanks @Harvester62 @Linos1391 !
Fixes
- Fix issue where model filenames with periods were not handled correctly.
- This fixes the error
DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed
.
- This fixes the error
- Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
- Metadata not recorded for API model generations.
- Queue count badge not hidden when left panel is collapsed.
- Fix an issue where canceling a queue item didn't clear its progress image.
- Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
- Add handling for a rare race condition where we get socket events for a queue item after it has completed.
- Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
- Fix an issue where intermediate images could trigger changes to gallery view.
- Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
- Awkward flash of incorrectly-sized image when starting image comparison.
- Fix an issue where gallery auto-scroll could not work during an image loading race condition.
Internal/Dev
- UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
- All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.2.0 by @psychedelicious in #8334
- feat: server-side client state persistence by @psychedelicious in #8314
- build(ui): add vite plugin to add relative file path to logger context by @psychedelicious in #8344
- fix(ui): progress tracking fixes by @psychedelicious in #8345
- fix(ui): connect metadata to output node for ext api nodes by @psychedelicious in #8348
- fix(ui): queue count badge renders when left panel collapsed by @psychedelicious in #8350
- fix(ui): progress image does not hide on viewer with autoswitch disabled by @psychedelicious in #8349
- fix(app): handle model files with periods in their name by @psychedelicious in #8352
- fix(app): move (not copy) models from install tmpdir to destination by @psychedelicious in #8351
- build(ui): export loading component by @psychedelicious in #8356
- fix(ui): gallery slice rehydration error by @psychedelicious in #8354
- fix(docker) rocm 6.3 based image by @heathen711 in #8152
- feat: client state persistence updates by @psychedelicious in #8355
- Add temporary snapping while Snap to Grid is off by holding CTRL for 64px snap or CTRL+SHIFT for 8px snap by @Ar7ific1al in #8357
- feat: support multiple ref images for flux kontext by @psychedelicious in #8359
- feat(ui): zhoosh image comparison ui by @psychedelicious in #8364
- feat(ui): add visual indicator when input field is added to form by @psychedelicious in #8365
- refactor: client state again by @psychedelicious in #8363
- ui: translations update from weblate by @weblate in #8362
- feat(ui): add migration path for client state from IndexedDB to server-backed storage by @psychedelicious in #8366
- chore: prep for v6.3.0rc1 by @psychedelicious in #8367
- fix(ui): add image name data attr to gallery placeholder image elements by @psychedelicious in #8369
- feat(ui): add missing translations by @psychedelicious in #8371
- feat(ui): support disabling roarr output styling via localstorage by @psychedelicious in #8370
- flux kontext multi-ref image improvements by @psychedelicious in #8386
Full Changelog: v6.2.0...v6.3.0rc2
v6.3.0rc1
This minor release includes a handful of fixes and enhancements.
Studio state is stored in the database
Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI
. Studio state does not include models, images, boards, saved workflows, etc.
Previously, this data was stored in the web browser or Launcher's built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.
For example, let's say you were working in Canvas from the Launcher's UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.
Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.
On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn't lose anything.
Enhancements
- Support for multiple reference images for FLUX Kontext. Ref images are concatenated in latent space. Not supported for FLUX Kontext API models.
- When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
- Update styling and layout for image comparison.
- Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
- Updated translations. Thanks @Harvester62 @Linos1391 !
Fixes
- Fix issue where model filenames with periods were not handled correctly.
- This fixes the error
DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed
.
- This fixes the error
- Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
- Metadata not recorded for API model generations.
- Queue count badge not hidden when left panel is collapsed.
- Fix an issue where canceling a queue item didn't clear its progress image.
- Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
- Add handling for a rare race condition where we get socket events for a queue item after it has completed.
- Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
- Fix an issue where intermediate images could trigger changes to gallery view.
- Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
- Awkward flash of incorrectly-sized image when starting image comparison.
Internal/Dev
- UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
- All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.2.0 by @psychedelicious in #8334
- feat: server-side client state persistence by @psychedelicious in #8314
- build(ui): add vite plugin to add relative file path to logger context by @psychedelicious in #8344
- fix(ui): progress tracking fixes by @psychedelicious in #8345
- fix(ui): connect metadata to output node for ext api nodes by @psychedelicious in #8348
- fix(ui): queue count badge renders when left panel collapsed by @psychedelicious in #8350
- fix(ui): progress image does not hide on viewer with autoswitch disabled by @psychedelicious in #8349
- fix(app): handle model files with periods in their name by @psychedelicious in #8352
- fix(app): move (not copy) models from install tmpdir to destination by @psychedelicious in #8351
- build(ui): export loading component by @psychedelicious in #8356
- fix(ui): gallery slice rehydration error by @psychedelicious in #8354
- fix(docker) rocm 6.3 based image by @heathen711 in #8152
- feat: client state persistence updates by @psychedelicious in #8355
- Add temporary snapping while Snap to Grid is off by holding CTRL for 64px snap or CTRL+SHIFT for 8px snap by @Ar7ific1al in #8357
- feat: support multiple ref images for flux kontext by @psychedelicious in #8359
- feat(ui): zhoosh image comparison ui by @psychedelicious in #8364
- feat(ui): add visual indicator when input field is added to form by @psychedelicious in #8365
- refactor: client state again by @psychedelicious in #8363
- ui: translations update from weblate by @weblate in #8362
- feat(ui): add migration path for client state from IndexedDB to server-backed storage by @psychedelicious in #8366
Full Changelog: v6.2.0...v6.3.0rc1
v6.2.0
This minor release includes a handful of fixes and enhancements.
Check out the v6.0.0 release notes if you haven't already! It's a big one.
Enhancements
- Restored
Cancel and Clear All
functionality, which was removed in v6. The button for this is in the hamburger menu next to the Invoke button. - When resetting Canvas Layers, an empty Inpaint Mask layer is added.
- Restored the Viewer toggle hotkey
z
. - Updated translations. Thanks @Harvester62 !
Fixes
- Fixed
useInvocationNodeContext must be used within an InvocationNodeProvider
error that could crash the Workflow Editor. - Fixed issue where scrolling on Canvas could result in zooming in the wrong direction, especially when using a mouse scrollwheel.
Internal/Dev
- Minor perf improvement in Workflow Editor, reducing re-renders of the Auto Layout popover.
Installing and Updating
The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.
Note: With recent updates to torch
, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch
. Head over to discord if you need help.
Follow the Quick Start guide to get started with the launcher.
If you don't want to use the launcher, or need a headless install, you can follow the manual install guide.
What's Changed
- chore: prep for v6.1.0 by @psychedelicious in #8313
- feat(ui): add default inpaint mask layer on canvas reset by @psychedelicious in #8319
- update whats new by @maryhipp in #8321
- fix iterations for all API models by @maryhipp in #8322
- fix(ui): Reposition export button by @hipsterusername in #8323
- ui: translations update from weblate by @weblate in #8324
- feat(ui): restore viewer toggle hotkey by @psychedelicious in #8325
- fix(ui): incorrect zoom direction on fine scroll by @psychedelicious in #8326
- feat(ui): restore clear queue button by @psychedelicious in #8327
- ui: translations update from weblate by @weblate in #8330
- perf(ui): imperatively get nodes and edges in autolayout hook by @psychedelicious in #8333
- fix(ui): invocation node context error when in publish flow, notes and current image nodes by @psychedelicious in #8332
Full Changelog: v6.1.0...v6.2.0