Exporting individual assets in an environment to GLB/URDF files #4820
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StoneT2000
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I'm wondering if given a direct or manager environment (or perhaps the scene / all the usd prims), is there a easy programmable way to export all the objects in the scene to glb/urdf files?
I am trying to load some assets in e.g. blender or other visualization tools that do not parse USD.
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