[Question] Terrain curriculum issue: Terrain level does not exceed 6 #4836
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H-Hisamichi
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Thank you for posting this. I moved your post to our Discussions for follow-up. You are not misusing the curriculum, but its current design makes mid‑level saturation a very plausible outcome—so your observation is consistent with known behaviour, even though it is not the ideal target behaviour. Practical workarounds you can try nowIf you want terrain difficulty to keep increasing beyond level 6 in your experiments, consider:
These do require editing or replacing |
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Hello everyone,
I have been trying to resolve an ongoing issue where the terrain level does not go above 6 when using the terrain curriculum. This problem occurs not only in my custom environment but also in the default RL demo.
In Fig. 1, the black line represents the terrain level progression for "Isaac-Velocity-Rough-Anymal-D-v0" using the default parameters. The red line shows the progression when the terrain sampling range is halved. As you can see, the level converges to 6 regardless of the terrain's difficulty. Furthermore, the graph does not look like simple hard clipping; rather, it exhibits a curve similar to a PD controller's response.
Fig. 1:
I have reviewed the
terrain_levels_velimplementation but could not find any incorrect processing. Considering the possibility of the RL agent falling into a local optimum, I also tried adjusting PPO parameters such asentropy_coefandlearning_rate, but observed no improvement.Is it the expected behavior for the terrain level to be restricted to a maximum of 6 in the terrain curriculum?
Thank you in advance for your insights.
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