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Original file line number Diff line number Diff line change
Expand Up @@ -217,11 +217,11 @@ void main(){
Roughness = 1.0 - glossiness;
vec3 fZero = specularColor.xyz;
#else
float specular = 0.5;
float nonMetalSpec = 0.08 * specular;
float nonMetalSpec = 0.08; //nonMetalSpec is always constant value of 0.8 in metallic workflow
vec4 specularColor = (nonMetalSpec - nonMetalSpec * Metallic) + albedo * Metallic;
vec4 diffuseColor = albedo - albedo * Metallic;
vec3 fZero = vec3(specular);
vec3 fZero = vec3(0.04);
fZero = mix(fZero, albedo.rgb, Metallic);
#endif

gl_FragColor.rgb = vec3(0.0);
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