2d collision test for game-development in rust
This provides a low-level "narrow-phase" collision-detection logic.
If you want to pair it with a broad phrase, you may look at bvh-arena or broccoli.
Note
If you only need simple shapes (i.e. axis-aligned bounding boxes) you may prefer to look at this simpler 2d collision library I'm working on: collision2d
use impacted::{CollisionShape, Transform};
use glam::Vec2; // <-- use any math library you like
// Create a circle
let circle = CollisionShape::new_circle(1.0);
// Create a rectangle
let mut rect = CollisionShape::new_rectangle(4.0, 4.0)
.with_transform(Transform::from_translation(Vec2::new(2.0, 0.0)));
// Test for collision
assert!(circle.is_collided_with(&rect));
You may also look in the examples directory for more complete/concrete usage examples.
cargo add impacted
std
(enabled by default) Allow to use rust the standard library (need to be disabled forno_std
apps)bvh-arena
Integration with bvh-arena bounding volumes
The following features may receive breaking changes or be removed in a patch release!
unstable-v3
: enable thev3
module containing an exploration of what could be the next major version of the APIunstable-v3-aabb
: Axis-Aligned-Bounding-Box shape for thev3
module
The minimum supported rust version is currently: 1.68
Bumping the minimum supported rust version to a newer stable version is not considered a breaking change.
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
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