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Activatable weapons now activate in defense thanks to code from qadsa…
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…d.(via RimWorld Mod Release Tool)
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jecrell committed Mar 30, 2020
1 parent 9b06965 commit 0af0a88
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Showing 23 changed files with 11 additions and 3 deletions.
6 changes: 5 additions & 1 deletion About/About.xml
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</li>
</v1.1>
</modDependenciesByVersion>
<description>1.1.1.1 (03-20-2020)
<description>1.1.1.2 (03-29-2020)

Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!

Expand Down Expand Up @@ -77,6 +77,10 @@ Cade Perkinson, Jay Sacane, John Pahl, Tankok1998 also known as the Shermanlover
========================
Changelog
========================
1.1.1.2 (03-29-2020)
========================
Activatable weapons now activate in defense thanks to code from qadsad.

1.1.1.1 (03-20-2020)
========================
Fixed issues with damage soak and extra damages. Extra damage should now be dealt properly and damage soak should now deflect damage properly.
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4 changes: 4 additions & 0 deletions About/Changelog.txt
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1.1.1.2 (03-29-2020)
========================
Activatable weapons now activate in defense thanks to code from qadsad.

1.1.1.1 (03-20-2020)
========================
Fixed issues with damage soak and extra damages. Extra damage should now be dealt properly and damage soak should now deflect damage properly.
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2 changes: 1 addition & 1 deletion About/Manifest.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>JecsTools</identifier>
<version>1.1.1.1</version>
<version>1.1.1.2</version>
<dependencies />
<incompatibleWith />
<loadBefore>
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2 changes: 1 addition & 1 deletion About/Version.txt
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1.1.1.1
1.1.1.2
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