This project is to create 3D texture-mapped models from a single image using the single view modeling method discussed in "Single View Metrology," by Criminisi, Reid, and Zisserman, ICCV 99.
- Calculate the vanishing points by Bob collins' algorithm
- Calculate the Projective matrix, where the scales are computed with reference points and vanishing points
- Use Homograph Matrix to get the texture map (for simplicity, we directly "hardcode" points this time)
- Mark Interesing points and get 3D coordinates
- Generate VMRL model
Source Image
Texture Maps
Results
Source Image
Texture Maps
Results
Source Image
Texture Maps
Results
Source Image
Texture Maps
Results