A collection of selected personal projects including games, apps, prototypes, 2D/3D concepts, and visual novels.
The Runner
A short interactive journey through the story of humankind, how we got here, our struggles, and what might be next.
https://laertjansen.itch.io/therunner
Postcards Across Time
Two souls navigate distance, memory, and longing in a brief interactive journey of six chapters, exploring a love that transcends time and space.
https://laertjansen.itch.io/postcards-across-time
Pupilla
Inspired by both video games and philosophies of existence as continuous flow, Pupilla treats life as a shared save file, passed from one generation to the next.
https://laertjansen.itch.io/pupilla
Kill No 1
Kill No 1 is a playful prototype I developed in Unity, inspired by physical tabletop games like pick-up sticks, Jumping Pirate, and wooden block stacking games.
https://laertjansen.itch.io/kill-no-1
Le Art
Lucky me just by swapping the letters ‘A’ and ‘E’ in my name, ‘Laert’ becomes ‘Le Art’. That’s what I’m calling this virtual exhibition, showcasing artwork created between 2012 and 2024.
https://laertjansen.itch.io/le-art
Namu
An interactive scene built in Unreal Engine where visitors are invited to care for the last surviving trees on Earth by watering them.
https://laertjansen.itch.io/namu-dark-trees
The Pet Club
Follow the journey of Sunny as she visits a shelter and forms a special connection with a lonely puppy.
https://laertjansen.itch.io/the-pet-club
Sky Doodles
A side-scroller where you guide an emoticon-like character as it leaps over whimsical obstacles, dodging collisions in a vibrant and fun-filled sky.
https://laertjansen.itch.io/sky-doodles
RetroRunner
An endless runner created for fun as I continue my journey learning Unity and C#. While the gameplay mechanics are familiar, I enjoyed experimenting with the game's graphics and overall aesthetic to create a retro look and feel.
https://laertjansen.itch.io/retrorunner
Swim or Woof Woof
A simple game created in Unreal Engine, inspired by the classic Flappy Bird, featuring illustrations by an 8-year-old.
https://laertjansen.itch.io/swim-or-woof-woof
Bees and Flowers
This is a simple, unfinished 2D side-scroller experience created in Unreal Engine in 2020, using artwork by a 3-year-old.
https://laertjansen.itch.io/bees-and-flowers
Space Jitters
A simple retro shoot'em up featuring fast-paced gameplay, pixelated explosions, and relentless enemies. Perfect for fans of classic arcade action!
https://laertjansen.itch.io/space-jitters
Also published on Google Play: https://play.google.com/store/apps/details?id=com.LaertJansen.SpaceJitters
My Artverse
Kids produce so much unique work, and for years I’ve been collecting my little one’s creations.
This exhibition features some of her most colorful and imaginative art projects made between 2019 and 2024.
https://laertjansen.itch.io/myartverse
Also published on Google Play: https://play.google.com/store/apps/details?id=com.LaertJansen.TheArtverse&hl=en
Meow Time
Welcome to Meow Time, the ultimate digital pet experience! Are you ready to meet your new furry friend? Install now for free and start petting the cutest kitten ever!
https://play.google.com/store/apps/details?id=com.LaertJansen.MeowTime&hl=en
Walkman Sports
A futuristic take on the Walkman that still holds onto its 80s design language, chunky buttons, cassette door, and all. I modeled it in Blender, then built the real-time 3D scene around it in Unreal Engine.
A few other projects, hosted in their own repositories, include:
A Chat With Saudade
https://github.com/laertjansen/AChatWithSaudade
Unspoken
https://github.com/laertjansen/Unspoken
HyperNeon
https://github.com/laertjansen/HyperNeon
Space Zombies Smash
https://github.com/laertjansen/SpaceZombiesSmash
Cosmic Roads
https://github.com/laertjansen/CosmicRoads
Samsung Galaxy Watch7
I've designed and developed watch faces for the Samsung Galaxy Watch7. These loops were created in TouchDesigner and refined in After Effects.
Explorations
These are some motion concepts, VR experiences, and 3D interaction experiments I developed over the past few years using tools such as Unreal Engine, TouchDesigner, Cinema 4D, Photoshop, and After Effects.