This library provides bindings to run a Crystal application in a JavaScript environment, such as Node.js or the Web. Using this it is possible to consume existing JavaScript API's inside Crystal when compiling for the WebAssembly target. It is similar to wasm-bindgen
from Rust.
This library and WebAssembly with Crystal is highly experimental and still in the early days. Please report bugs.
For a Web APIs bindings see crystal-web
.
-
Add the dependency to your
shard.yml
:dependencies: js: github: lbguilherme/crystal-js
-
Run
shards install
-
Write a
src/main.cr
such as:require "js" JS.console.log "Hello from the JavaScript!"
-
Build your project with
lib/js/scripts/build.sh src/main.cr
. This will produce two files: amain.wasm
and amain.js
.This build command has a few optional flags:
-o some/other/path.wasm
: Allows you to change the output path. The JavaScript file will be generated on the same path, changing only the extension.--esm
: Generates a ECMAScript Module file (.mjs
) instead of a pure.js
file.--release
: Optimizes performance and shrinks the size as much as possible.--error-trace
: Enables verbose error output from Crystal
You can run your project:
- on the Web:
<script defer src="main.js"></script>
- with Node.js:
node main.js
- with Deno:
deno run --allow-read main.js
See crystal-web-demo for an example project.
For basic usage you can require "js"
and then use common JavaScript methods and classes from the JS
module.
require "js"
JS.console.log "Hello from the Crystal!"
If the JavaScript file is simply executed from the command line or included in a <script>
tag, then the Crystal program is executed right away.
You can also export functions to be called from JavaScript. For example:
require "js"
JS.export def say_hello(name : String)
puts "Hello #{name}!"
end
Then from JavaScript (CommonJS):
const crystal = require("./main.js");
crystal().then(() => {
crystal.say_hello("World")
});
Or with ESM (Recommended):
import init, { say_hello } from "./main.mjs"
await init();
say_hello("World");
Crystal Type | JavaScript Type | Notes |
---|---|---|
Int or Float |
number |
|
Int64 or UInt64 |
bigint |
|
Bool |
boolean |
|
String |
string |
|
Array(T) or any Enumerable(T) |
Array |
Only from Crystal to JavaScript. T must be supported as well. |
Hash(K, V) |
Array of pairs |
Only from Crystal to JavaScript. It is not translated to an object. |
JS::Reference |
any | Holds a reference to a JavaScript-land value without converting. |
It isn't yet possible to expose classes and modules, only top-level methods. Use the JS.export
macro to export a method. The parameter types and the return type must be one of the supported ones.
The parameter types and the return type (if any) must always be explicitely specified in the method definition.
require "js"
JS.export def say_hello_and_compute(name : String, a : Int32, b : Int32) : Int32
puts "Hello #{name}!"
a + b
end
TODO: There is no type checking from the JavaScript side. You are expected to pass the right arguments.
The JS
module expose some JavaScript types and functions to be used from Crystal. For example, you can print a message to the console with:
require "js"
JS.console.log "Hello!"
You can also manipulate JavaScript values:
require "js"
js_string = JS::String.new "Hello!"
p js_string.length # => 6
p js_string.code_point_at(1) # => 101
p js_string.pad_start(10, "-") # => "----Hello!"
You can use these types as method parameters to receive a raw reference to a JavaScript-land value, instead of the converted equivalent Crystal type. These types inherit from JS::Reference
.
You can define special methods that run JavaScript code from Crystal. They can take parameters but their body must be a single string literal using interpolation to receive arguments:
require "js"
module Test
# You need to include this module. It won't add any new methods, all it will do
# is expanding JavaScript methods you define.
include JS::ExpandMethods
# Mark JavaScript methods with this annotation. They must be fully typed and
# be aware that not all types are supported yet.
@[JS::Method]
def self.add(first : Int32, second : Int32) : Int32
# This is NOT a raw string interpolation. The notation here is used to pass
# valid values to JavaScript land.
<<-js
return #{first} + #{second}; // This is JavaScript!
js
end
end
five = Test.add(2, 3) # Returns 5.
JavaScript methods are always defined in a class or module that includes JS::ExpandMethods
. Their body must be a single string literal that interpolates values. The string is raw JavaScript code that will be used as is, and the interpolations are placeholders to receive values from Crystal land. The bridging managed by this library handles converting the values to the appropriate type based on the annotations. Splat arguments are supported.
Unions are not supported yet.
In some cases it may be better to keep the value on JavaScript land instead of converting it, and instead hold a reference to the value that can be used later. The JS::Reference
class provides this interface. When used as an argument type or a return type, it does no conversion and returns a reference to the value. This class is abstract, you must define a subclass to handle your custom types. Here is a more complex example:
require "js"
class MyObj < JS::Reference
@[JS::Method]
def self.new(data : String) : MyObj
<<-js
const pieces = #{data}.split(', ')
return { // The value returned here will be held by MyObj
pieces, // and can later be accessed using `#{self}`.
length: pieces.length
};
js
end
@[JS::Method]
def size : Int32
<<-js
return #{self}.length;
js
end
@[JS::Method]
def add_piece(piece : String)
<<-js
#{self}.pieces.push(#{piece.strip.as(String)}); // You can use complex Crystal expressions,
#{self}.length += 1; // as long as you add `.as(type)` to it.
js
end
end
obj = MyObj.new("a, b, c")
p obj.size # => 3
obj.add_piece("d")
p obj.size # => 4
Only the methods that are actually called will be generated in the output .js
file, thus it is fine to define lots of unused methods.
Additionally, there are some helper functions to facilitate creating bindings to existing JavaScript APIs. Use js_getter
, js_setter
, js_property
, and js_method
to define matching methods. For example:
require "js"
class XMLHttpRequest < JS::Reference
@[JS::Method]
def self.new : self
<<-js
return new XMLHttpRequest();
js
end
js_getter readyState : Int32 # defines a `ready_state` method.
js_getter responseText : String
js_getter status : Int32
# defines `response_type` and `response_type=` methods.
js_property responseType : String
# methods can be overloaded
js_method send
js_method send(body : String)
js_method open(method : String, url : String)
# for the return type use a comma, not a colon.
js_method getResponseHeader(header : String), String
end
req = XMLHttpRequest.new
req.open("GET", "https://example.com")
req.send
p req.response_text
p req.get_response_header "Content-Type"