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- Blocks now have nicer default textures chosen to make it easier to recognize blocks and being similar to frequently used variants in builds - Groups and Variants now have a sort order and are now sorted by most commonly used. Trapdoors and Panels are now more distinct and harder to confuse. - Switching groups now does update the new group's variants with the current input block and also selects the first variant in the list
Raycoms
reviewed
Mar 18, 2026
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| public static final List<IMateriallyTexturedBlockComponent> COMPONENTS = ImmutableList.<IMateriallyTexturedBlockComponent>builder() | ||
| .add(new SimpleRetexturableComponent(ResourceLocation.withDefaultNamespace("block/oak_planks"), ModTags.ALL_BRICK_MATERIALS, Blocks.OAK_PLANKS)) | ||
| .add(new SimpleRetexturableComponent(ResourceLocation.withDefaultNamespace("block/oak_planks"), ModTags.ALL_BRICK_MATERIALS, Blocks.POLISHED_ANDESITE)) |
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I'm not 100% sure anymore if changing the block here can't cause loading issues. Do you remember @marchermans ?
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tried it out to make sure, existing blocks aren't affected by this
Raycoms
reviewed
Mar 18, 2026
| @Override | ||
| public @NotNull List<IMateriallyTexturedBlockComponent> getComponents() | ||
| { | ||
| if (COMPONENTS == null) |
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Shouldn't w ejust use StoneBrick instead to simplify this logic?
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I've tried stone brick, was a bit too dark/heavy for a light and the pillar group next to it also does use it
Raycoms
approved these changes
Mar 22, 2026
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Mar 22, 2026
- Blocks now have nicer default textures chosen to make it easier to recognize blocks and being similar to frequently used variants in builds - Groups and Variants now have a sort order and are now sorted by most commonly used. Trapdoors and Panels are now more distinct and harder to confuse. - Switching groups now does update the new group's variants with the current input block and also selects the first variant in the list
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