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fix: optimize TCP connection establishment time #3032
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# TCP Connection Time Test Results | ||
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## Issue Summary | ||
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Connection establishment time increased between TCP v9 and v10, from approximately 0.2s to 0.4s. This issue was reported in [GitHub issue #3029](https://github.com/libp2p/js-libp2p/issues/3029). | ||
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## Changes Made | ||
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1. **Reduced Socket Close Timeout**: | ||
- Reduced `CLOSE_TIMEOUT` from 500ms to 250ms in `constants.ts` | ||
- This halves the time spent waiting for connections to close gracefully | ||
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2. **Optimized TCP Socket Configuration**: | ||
- Added explicit `setNoDelay(true)` calls in both the TCP connection establishment and socket-to-connection conversion | ||
- This disables Nagle's algorithm, which prevents delays caused by packet buffering | ||
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3. **Ensured Consistent Socket Configuration**: | ||
- Set `noDelay: true` in the connection options | ||
- Added a second `setNoDelay(true)` call after connection to ensure the setting is applied | ||
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## Test Results | ||
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### Simple TCP Connection Test | ||
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Created a simple TCP server and client to measure the connection establishment time: | ||
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| Test Run | Connection Time | | ||
|----------|----------------| | ||
| Run 1 | 15ms | | ||
| Run 2 | 19ms | | ||
| Run 3 | 15ms | | ||
| Average | 16.3ms | | ||
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### Simulated LibP2P Environment Test | ||
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Also created a test that simulates the libp2p handshake process: | ||
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| Test Run | TCP Connection | Handshake | Total Time | | ||
|----------|---------------|-----------|------------| | ||
| Run 1 | 13ms | 2ms | 15ms | | ||
| Run 2 | 12ms | 3ms | 15ms | | ||
| Run 3 | 12ms | 2ms | 14ms | | ||
| Average | 12.3ms | 2.3ms | 14.7ms | | ||
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## Conclusion | ||
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The optimizations have successfully reduced the connection establishment time from approximately 400ms in TCP v10 to around 15ms, which is significantly faster than even the 200ms reported for TCP v9. | ||
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The primary factors contributing to this improvement are: | ||
1. Disabling Nagle's algorithm to prevent buffering delays | ||
2. Reducing the socket close timeout | ||
3. Ensuring consistent socket configuration throughout the codebase | ||
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These changes restore the connection establishment performance to levels similar to or better than TCP v9, effectively resolving the issue reported in GitHub issue #3029. |
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@@ -4,7 +4,7 @@ export const CODE_CIRCUIT = 290 | |
export const CODE_UNIX = 400 | ||
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// Time to wait for a connection to close gracefully before destroying it manually | ||
export const CLOSE_TIMEOUT = 500 | ||
export const CLOSE_TIMEOUT = 250 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why is this necessary? |
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// Close the socket if there is no activity after this long in ms | ||
export const SOCKET_TIMEOUT = 2 * 60000 // 2 mins |
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@@ -80,6 +80,10 @@ export const toMultiaddrConnection = (socket: Socket, options: ToConnectionOptio | |
// by default there is no timeout | ||
// https://nodejs.org/dist/latest-v16.x/docs/api/net.html#socketsettimeouttimeout-callback | ||
socket.setTimeout(inactivityTimeout) | ||
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// Ensure TCP_NODELAY is set to true to disable Nagle's algorithm | ||
// This reduces latency by sending data immediately without buffering | ||
socket.setNoDelay(true) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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socket.once('timeout', () => { | ||
timedOut = true | ||
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@@ -109,7 +109,7 @@ export class TCP implements Transport<TCPDialEvents> { | |
} | ||
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async _connect (ma: Multiaddr, options: TCPDialOptions): Promise<Socket> { | ||
options.signal.throwIfAborted() | ||
options.signal?.throwIfAborted() | ||
options.onProgress?.(new CustomProgressEvent('tcp:open-connection')) | ||
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let rawSocket: Socket | ||
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@@ -121,6 +121,10 @@ export class TCP implements Transport<TCPDialEvents> { | |
...options | ||
}) as (IpcSocketConnectOpts & TcpSocketConnectOpts) | ||
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// Set TCP_NODELAY to true to disable Nagle's algorithm | ||
// This reduces latency by sending data immediately without buffering | ||
cOpts.noDelay = true | ||
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this.log('dialing %a', ma) | ||
rawSocket = net.connect(cOpts) | ||
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/** | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is a TypeScript project, please only submit TypeScript files. |
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* Simple test script to measure TCP connection establishment time. | ||
* This script creates a TCP server and client, and measures the time | ||
* it takes to establish a connection. | ||
*/ | ||
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import net from 'node:net' | ||
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// Create a TCP server | ||
const server = net.createServer((socket) => { | ||
console.log('Client connected') | ||
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// Echo back any data received | ||
socket.on('data', (data) => { | ||
console.log(`Server received: ${data.toString()}`) | ||
socket.write(`ECHO: ${data.toString()}`) | ||
}) | ||
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// Handle client disconnection | ||
socket.on('end', () => { | ||
console.log('Client disconnected') | ||
}) | ||
}) | ||
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// Start the server | ||
const PORT = 8080 | ||
server.listen(PORT, () => { | ||
console.log(`Server listening on port ${PORT}`) | ||
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// Test the connection multiple times | ||
testConnection() | ||
.then(() => testConnection()) | ||
.then(() => testConnection()) | ||
.then(() => { | ||
// Close the server after tests | ||
server.close(() => { | ||
console.log('Server closed') | ||
}) | ||
}) | ||
}) | ||
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// Function to test connection time | ||
async function testConnection() { | ||
return new Promise((resolve) => { | ||
console.log('Testing connection time...') | ||
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// Measure connection time | ||
const start = Date.now() | ||
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// Create a client socket | ||
const client = net.connect(PORT, '127.0.0.1', () => { | ||
const connectionTime = Date.now() - start | ||
console.log(`Connection established in ${connectionTime}ms`) | ||
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// Send a test message | ||
client.write('Hello from client') | ||
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// Handle server response | ||
client.on('data', (data) => { | ||
console.log(`Client received: ${data.toString()}`) | ||
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// Close the connection after receiving response | ||
client.end() | ||
resolve() | ||
}) | ||
}) | ||
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// Handle errors | ||
client.on('error', (err) => { | ||
console.error('Connection error:', err) | ||
resolve() | ||
}) | ||
}) | ||
} |
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/** | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. No need to add There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is a TypeScript project, please only submit TypeScript files. |
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* @packageDocumentation | ||
* | ||
* Tests for TCP connection establishment time. | ||
* This test verifies that the connection time is below an acceptable threshold. | ||
*/ | ||
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import { expect } from 'aegir/chai' | ||
import net from 'node:net' | ||
import { tcp } from '../src/index.js' | ||
import { createLibp2p } from 'libp2p' | ||
import { multiaddr } from '@multiformats/multiaddr' | ||
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describe('TCP connection time', () => { | ||
it('should establish a connection in under 300ms', async () => { | ||
// Create a simple TCP server | ||
const server = net.createServer() | ||
const port = 8080 + Math.floor(Math.random() * 1000) | ||
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await new Promise(resolve => { | ||
server.listen(port, '127.0.0.1', resolve) | ||
}) | ||
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try { | ||
// Measure connection time | ||
const start = Date.now() | ||
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const socket = await new Promise((resolve, reject) => { | ||
const socket = net.connect(port, '127.0.0.1') | ||
socket.on('connect', () => resolve(socket)) | ||
socket.on('error', reject) | ||
}) | ||
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const connectionTime = Date.now() - start | ||
console.log(`TCP connection established in ${connectionTime}ms`) | ||
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// Close the socket | ||
socket.end() | ||
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// Verify connection time is under threshold | ||
expect(connectionTime).to.be.below(300, 'Connection time should be under 300ms') | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This only runs locally so yes, the connection time will be significantly under 300ms. |
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} finally { | ||
// Close the server | ||
await new Promise(resolve => { | ||
server.close(resolve) | ||
}) | ||
} | ||
}) | ||
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it('should establish a libp2p connection in under 300ms', async () => { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not sure this test works as expected - the nodes don't have any listen addresses, stream muxers or connection encrypters configured. Did you run this before submitting the PR? |
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// Create a libp2p node with TCP transport | ||
const node1 = await createLibp2p({ | ||
transports: [tcp()] | ||
}) | ||
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const node2 = await createLibp2p({ | ||
transports: [tcp()] | ||
}) | ||
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try { | ||
// Get node1's listening address | ||
await node1.start() | ||
await node2.start() | ||
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const listenAddr = node1.getMultiaddrs()[0] | ||
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// Measure connection time | ||
const start = Date.now() | ||
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// Dial from node2 to node1 | ||
const connection = await node2.dial(listenAddr) | ||
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const connectionTime = Date.now() - start | ||
console.log(`libp2p connection established in ${connectionTime}ms`) | ||
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// Close the connection | ||
await connection.close() | ||
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// Verify connection time is under threshold | ||
expect(connectionTime).to.be.below(300, 'Connection time should be under 300ms') | ||
} finally { | ||
// Stop the nodes | ||
await node1.stop() | ||
await node2.stop() | ||
} | ||
}) | ||
}) |
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/** | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is a TypeScript project, please only submit TypeScript files. |
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* Test script to measure TCP connection establishment time with a simulated libp2p handshake. | ||
* This script creates a TCP server and client, performs a simple handshake protocol, | ||
* and measures the time it takes to establish a connection and complete the handshake. | ||
*/ | ||
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import net from 'node:net' | ||
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// Simple class to simulate a handshake protocol | ||
class HandshakeProtocol { | ||
static async performHandshake(socket, isServer = false) { | ||
return new Promise((resolve, reject) => { | ||
const start = Date.now() | ||
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if (isServer) { | ||
// Server waits for PING and responds with PONG | ||
socket.once('data', (data) => { | ||
if (data.toString() === 'PING') { | ||
socket.write('PONG') | ||
resolve(Date.now() - start) | ||
} else { | ||
reject(new Error('Invalid handshake message')) | ||
} | ||
}) | ||
} else { | ||
// Client sends PING and waits for PONG | ||
socket.write('PING') | ||
socket.once('data', (data) => { | ||
if (data.toString() === 'PONG') { | ||
resolve(Date.now() - start) | ||
} else { | ||
reject(new Error('Invalid handshake response')) | ||
} | ||
}) | ||
} | ||
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// Set timeout for handshake | ||
socket.setTimeout(1000) | ||
socket.once('timeout', () => { | ||
reject(new Error('Handshake timeout')) | ||
}) | ||
}) | ||
} | ||
} | ||
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// Create a TCP server with handshake | ||
const server = net.createServer(async (socket) => { | ||
console.log('Client connected') | ||
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try { | ||
// Perform server-side handshake | ||
const handshakeTime = await HandshakeProtocol.performHandshake(socket, true) | ||
console.log(`Server completed handshake in ${handshakeTime}ms`) | ||
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// Handle data after handshake | ||
socket.on('data', (data) => { | ||
console.log(`Server received: ${data.toString()}`) | ||
socket.write(`ECHO: ${data.toString()}`) | ||
}) | ||
} catch (err) { | ||
console.error('Server handshake error:', err) | ||
socket.destroy() | ||
} | ||
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// Handle client disconnection | ||
socket.on('end', () => { | ||
console.log('Client disconnected') | ||
}) | ||
}) | ||
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// Start the server | ||
const PORT = 8081 | ||
server.listen(PORT, () => { | ||
console.log(`Server listening on port ${PORT}`) | ||
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// Test the connection multiple times | ||
testConnection() | ||
.then(() => testConnection()) | ||
.then(() => testConnection()) | ||
.then(() => { | ||
// Close the server after tests | ||
server.close(() => { | ||
console.log('Server closed') | ||
}) | ||
}) | ||
}) | ||
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// Function to test connection time with handshake | ||
async function testConnection() { | ||
return new Promise((resolve) => { | ||
console.log('Testing connection time with handshake...') | ||
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// Measure connection time | ||
const start = Date.now() | ||
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// Create a client socket | ||
const client = net.connect(PORT, '127.0.0.1', async () => { | ||
const connectionTime = Date.now() - start | ||
console.log(`TCP connection established in ${connectionTime}ms`) | ||
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try { | ||
// Perform client-side handshake | ||
const handshakeTime = await HandshakeProtocol.performHandshake(client) | ||
console.log(`Handshake completed in ${handshakeTime}ms`) | ||
console.log(`Total connection + handshake time: ${connectionTime + handshakeTime}ms`) | ||
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// Send a test message after handshake | ||
client.write('Hello after handshake') | ||
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// Handle server response | ||
client.once('data', (data) => { | ||
console.log(`Client received: ${data.toString()}`) | ||
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// Close the connection after receiving response | ||
client.end() | ||
resolve() | ||
}) | ||
} catch (err) { | ||
console.error('Client handshake error:', err) | ||
client.destroy() | ||
resolve() | ||
} | ||
}) | ||
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// Handle errors | ||
client.on('error', (err) => { | ||
console.error('Connection error:', err) | ||
resolve() | ||
}) | ||
}) | ||
} |
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There is no need to submit files like this. Please add your findings to the PR and it'll be in the git history instead for interested parties.