RimWorld mod originally made for Spartyon7
Alerts the player when wild animals wander onto the map. Configurable via the mod settings menu with some options: choose how many animals must be on the map to disable alerts, and choose whether to alert for all animals or just predators.
My modding directory structure is as follows:
.
├── Libraries
│ ├── ...
│ └── 1.5
| ├── 0Harmony.dll
│ ├── Assembly-CSharp.dll
| └── ...
└── WildAnimalAlert
├── ...
└── Source
└── WildAnimalAlert
├── Controller.cs
├── Main.cs
├── obj
├── Properties
├── Settings.cs
├── WildAnimalAlert.csproj
└── WildAnimalAlert.sln
Relative paths are used in WildAnimalAlert.csproj to look for RimWorld's DLLs in the the corresponding version folder in Libraries.
You will need to replicate this structure. I copied all DLL files from the RimWorldWin64_Data\Managed folder into the 1.5 folder because it's only 30MB but you only need a few specific files.
You will also need to include a copy of Harmony: https://github.com/pardeike/Harmony/releases