- Add the Prefab Collider Generator Script onto any gameobject
- Change the target GameObject if needed
- Select the generation mode : From
Meshes/Colliders/Transforms, depending on you needs - Click on
Generate Collider
- Click
Clear Duplicate Collidersto remove unnecessary box colliders from the target GameObject - Click "Assign Self" to force self assigning (The script normally does it automatically upon enabling)



