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ChipRust8

What is it?

CHIP-8 is an interpreted bytecode, originally for the COSMAC VIP. It's also a fan favorite for learning to write VMs and interpreters. This is yet another CHIP-8 interpreter, written in Rust.

Why is it?

I had a week off work between Christmas and New Year and wanted to see how far I could get. I also wanted to do some more substantive Rust programming, instead of just doing some puzzles.

Screenshot of running the chip8-test-rom on ChipRust8

Technical

Running It:

  • git clone
  • cargo run -- -r <chip8rom.ch8>

Run with -h for help.

Goals

  • Extendability. There are a number of variants of CHIP-8, and while I don't have implementations for each variant, the system is designed in such a way that e.g. implementing a larger screen should be trivial.
  • Modularity. I have chosen to use egui (via eframe) for this initial implentation. However, any other graphics framework could be used in its place, by writing a harness that can poll my GraphicsAdapter.
  • Code Quality. I wanted to write something with a strong design, implemented well.
  • Testing. Enough said.

Status

Successes

To-Dos

  • Better output formatting, instead of Unicode filled-boxes in a monospaced font
  • Fix I/O. Currently causes stuttering on some games
  • More testing.
    • Finish testing each instruction
    • Add testing for decoding
  • Add docs.

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