This is experimental version of the game and the cocos2d-x engine Both are modified and tested by me only on windows 7 64 bit using visual studio 2012 express version [email protected] meir yanovich
This is an experimental project from Cocos2d-x, featuring 3D models in a 2d game.
Using Cocos2d-x 3.0 and the experimental Sprite3D.
The code of this project, Cocos2d-x, Sprite3D are all licensed under MIT
Musics are copyrighted by Matthew Pablo, and licensed under CC-BY 3.0
You may not use any art including 2d and 3d from this project for commercial purpose
###Sprite3D
The Sprite3D code featured in this project can currently load static OBJ model.
to load a model:
auto model = Sprite3D::create("3dmodel.obj", "texture.png");
###Toon Shading
There is no lighting in Cocos2d-x yet. But To compliment that, we added built-in support for toon-shader, specifically, toon outline:
auto model = Sprite3D::create("3dmodel.obj", "texture.png");
model->setOutline(1.5, Color3B(0,0,0)); // set the outline to be 1.5 point wide, and black
###3D API
3D API are available since Cocos2d-x 3.0 for all Nodes
node->setPosition3D(Vertex3F(x,y,z));
Vertex3F pos = node->getPosition3D();
node->setRotation3D(Vertex3F(x,y,z));
Vertex3F rot = node->getRotation3D(); //2d rotation is the same as rotating in z axis
3D API are also ported to some actions as well
node->runAction(RotateBy::create(Vertex3F(x,y,z)));