Add an inspection for when the mod id in fabric.mod.json doesn't match the mod id in the code (#2499) #2510
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kinda funny, this was more a problem in the past, where you had to create the mod id field yourself
now the template creates it for you so it's kinda unnecessary but i already made it
also this is fabric only because in forge or neoforge the game will crash, in fabric specific things can silently not work
i'm not sure about reading the file every time the inspection runs
or maybe it's cached idk