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Fix iOS Simulator performance with Metal #3149

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taublast
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@taublast taublast commented Jan 30, 2025

Had iOS simulator lagging on M1 at 9 fps with SKGLView, so had to adjust its platform-related code for iOS to unlock 60 fps.
Just followed Apple guidelines for simulator: https://developer.apple.com/documentation/metal/developing-metal-apps-that-run-in-simulator?language=objc

replacing SampleCount = 1; (no MSAA) inside SKMetalView with:

			if (DeviceInfo.Current.DeviceType == DeviceType.Virtual)
			{
				DepthStencilStorageMode = MTLStorageMode.Private;
				SampleCount = 4;
			}
			else
			{
				DepthStencilStorageMode = MTLStorageMode.Shared;
				SampleCount = 2;
			}

Works fine in DrawnUi now, wanted to share.

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Hey there @taublast! Thank you so much for your PR! Someone from the team will get assigned to your PR shortly and we'll get it reviewed.

@mattleibow
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/azp run

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Azure Pipelines could not run because the pipeline triggers exclude this branch/path.

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taublast commented Feb 6, 2025

Looks like the branch is messed up, closingthis to re open: #3156

@taublast taublast closed this Feb 6, 2025
@taublast taublast deleted the main branch February 6, 2025 07:11
@taublast taublast restored the main branch February 6, 2025 07:11
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