Realistic grass simulation using the geometry shader to render millions of grass blades simultaneously.
The project is using SharpDX with DirectX 11 settings. A video is available on YouTube: https://youtu.be/jxnacUBaG7c
- Visual Studio 2013
- Building the project will automatically download all dependencies thanks to NuGet.
I mainly used and combined ideas from the following papers (sorted by importance):
- Edward Lee: Real-Time Grass (Master Thesis)
- Kevin Boulanger: Rendering Grass in Real Time with Dynamic Lighting (PhD Thesis)
- Markus R. Tillmann: Procedural Rendering of Geometry-Based Grass in Real-Time (Bachelor Thesis)
However, there are a few more notable articles, mostly describing alternative ways to render grass: