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Debug | ||
.vs |
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OrbiterSteamController/OrbiterSteamController.vcxproj.filters
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#include "XinputController.h" | ||
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XinputController::XinputController(int controllerNumber) | ||
{ | ||
} | ||
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XinputController::~XinputController() | ||
{ | ||
} |
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#pragma once | ||
#include <xinput.h> | ||
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class XinputController | ||
{ | ||
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//XINPUT_STATE state; | ||
public: | ||
XinputController(int controllerNumber); | ||
~XinputController(); | ||
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}; | ||
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#define STRICT | ||
#define ORBITER_MODULE | ||
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#include <Orbitersdk.h> | ||
#include <xinput.h> | ||
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int getFirstConnectedController(); | ||
int getLX(int controller); | ||
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int firstConnectedController = -1; | ||
XINPUT_STATE state; | ||
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DLLCLBK void InitModule(HINSTANCE hModule) { | ||
firstConnectedController = getFirstConnectedController(); | ||
} | ||
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DLLCLBK void opcPreStep(double simt, double simdt, double mjd) | ||
{ | ||
/*sprintf(oapiDebugString(), "%.2f", oapiGetSimTime());*/ | ||
//firstConnectedController = getFirstConnectedController(); | ||
sprintf(oapiDebugString(), "First Controller: %d", getLX(firstConnectedController)); | ||
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VESSEL* vessel = oapiGetFocusInterface(); | ||
//vessel->SetADCtrlMode(DWORD(0)); | ||
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vessel->SetControlSurfaceLevel(AIRCTRL_ELEVATOR, -1, false); | ||
} | ||
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int getFirstConnectedController() { | ||
int controllerId = -1; | ||
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for (DWORD i = 0; i < XUSER_MAX_COUNT && controllerId == -1; i++) | ||
{ | ||
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ZeroMemory(&state, sizeof(XINPUT_STATE)); | ||
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if (XInputGetState(i, &state) == ERROR_SUCCESS) | ||
controllerId = i; | ||
} | ||
return controllerId; | ||
} | ||
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/*XINPUT_STATE updateControllerInputState() { | ||
ZeroMemory(&state, sizeof(XINPUT_STATE)); | ||
XInputGetState(firstConnectedController, &state); | ||
}*/ | ||
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int getLX(int controller) { | ||
if (controller > -1) { | ||
ZeroMemory(&state, sizeof(XINPUT_STATE)); | ||
XInputGetState(controller, &state); | ||
return state.Gamepad.sThumbLX; | ||
} | ||
else { | ||
return -1; | ||
} | ||
} | ||
int getLY(int controller) { | ||
if (controller > -1) { | ||
ZeroMemory(&state, sizeof(XINPUT_STATE)); | ||
XInputGetState(controller, &state); | ||
return state.Gamepad.sThumbLY; | ||
} | ||
else { | ||
return -1; | ||
} | ||
} | ||
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/* | ||
int getLX() { | ||
int controller = getFirstConnectedController(); | ||
if (controller > -1) { | ||
XINPUT_STATE state; | ||
ZeroMemory(&state, sizeof(XINPUT_STATE)); | ||
XInputGetState(controller, &state); | ||
return state.Gamepad.sThumbLX; | ||
} else { | ||
return -1; | ||
} | ||
} | ||
*/ |