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# OrbiterSteamController | ||
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## Intro | ||
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I love the Steam Controller, however it presents itself to the running process directly as an xinput controller. Unfortunately this means Orbiter can't detect it during launch. | ||
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This plugin detects the xinput controller presented by the Steam Controller and maps the analog inputs to the flight control surfaces. | ||
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## Install | ||
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Unzip the contents into your Orbiter install directory. | ||
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## Setup | ||
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1. Enable OrbiterSteamController in the Orbiter _Modules_ menu | ||
2. Add Orbiter as a non-Steam game | ||
3. Configure the controller in the Steam Overlay | ||
* Configure the analog stick as _Joystick Move_ with Output set to _Left Joystick_ | ||
* For the left and right triggers, configure the Trigger Analog Output as _Left Trigger_ and _Right Trigger_ respectively and disable Full Pull and Soft Pull Actions | ||
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## Use | ||
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The analog stick will now control pitch and roll. The left and right triggers will control yaw. | ||
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## Additional Tips | ||
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* Outside of the analog functions, you can configure almost everything else directly in the Steam Overlay by mapping keys to the Steam Controller. | ||
* You can configure one of the pads as a mouse with a _Touch Binding_ of "RIGHT MOUSE" - and a click action of the _HOME_ key. This will give you a nice touchpad for changing your view, looking around in the cockpit. |