Add new world special property (vehicleburnexplosions) #4040
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This property toggles creation of additional explosions (type 2 - rocket) when plane or helicopter is burning (default is
true
).By default when plane or helicopter is burning the game randomly creates additional explosions before vehicle finally blows up. It can be useful to disable these unnecessary explosions (the big dark smoke will remain and it doesn't affect normal blow up behavior).
It should also help to better filter false positives that typically occur when plane or heli is burning (onExplosion event).
Warning
The code includes missing "ignorefirestate" and "flyingcomponents" properties in
ResetWorldProperties
.