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2 changes: 1 addition & 1 deletion Client/mods/deathmatch/logic/CNetAPI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,7 @@ void CNetAPI::DoPulse()

// Grab the local player
CClientPlayer* pPlayer = m_pPlayerManager->GetLocalPlayer();
if (pPlayer && !pPlayer->IsDeadOnNetwork())
if (pPlayer)
{
unsigned long ulCurrentTime = CClientTime::GetTime();

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Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,8 @@ bool CPlayerPuresyncPacket::Read(NetBitStreamInterface& BitStream)
return false;

// Only read this packet if it matches the current time context that
// player is in.
if (!pSourcePlayer->CanUpdateSync(ucTimeContext))
// player is in. Allow position updates for dead players
if (!pSourcePlayer->CanUpdateSync(ucTimeContext) && !pSourcePlayer->IsDead())
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I don't think dead players can be synchronized if the time context doesn't match

{
return false;
}
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