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do not expand button icons (#11)
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name212 authored May 19, 2024
1 parent 112d87f commit 911f2bb
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions Godot/Cell.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,6 @@ public override void _Ready()
btn2.Icon = BombTxt;
btn2.IconAlignment = HorizontalAlignment.Center;
btn2.VerticalIconAlignment = VerticalAlignment.Center;
btn2.ExpandIcon = true;
btn2.Disabled = true;
cld = btn2;
} else if (c.bombsAround > 0)
Expand All @@ -60,15 +59,13 @@ public override void _Ready()
case Types.CellState.Tags.MarkAsBomb:
var btn4 = new Button();
btn4.Icon = MarkAsBombTxt;
btn4.ExpandIcon = true;
btn4.IconAlignment = HorizontalAlignment.Center;
btn4.VerticalIconAlignment = VerticalAlignment.Center;
cld = btn4;
break;
case Types.CellState.Tags.MarkAsProbablyBomb:
var btn5 = new Button();
btn5.Icon = MarkAsProbablyBombTxt;
btn5.ExpandIcon = true;
btn5.IconAlignment = HorizontalAlignment.Center;
btn5.VerticalIconAlignment = VerticalAlignment.Center;
cld = btn5;
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