XENOTIME is a Rust/SDL2-based 2D/3D game engine/platform. Its primary focuses are efficency, consistency, and immersion.
Note: XENOTIME is currently in its early stages. We're still laying out the first version of the design concept, so nothing is implemented yet.
Thanks to @ticki for the logo
It comes pretty much directly from the mineral Xenotime. It was originally a codename, but I decided it should just be final. I chose this because it reminded me of Java's System.nanoTime()
function, which is used in game loops. Don't let that mislead you, though. Java isn't relevant in this case.