Releases: nicbarker/clay
0.13 - Simplified Config, Multi Instance Support
New Features
Replace Element Macros with a Single Configuration Struct
We've removed the majority of the configuration macros in favour of a large config struct that you pass to CLAY
.
You can find exhaustive documentation of this struct and its fields in the README.
// Before - macros
CLAY(
CLAY_ID("FloatingContainer"),
CLAY_LAYOUT({
.sizing = {
.width = CLAY_SIZING_FIXED(300),
.height = CLAY_SIZING_FIXED(300)
},
.padding = { 16, 16, 16, 16 }
}),
CLAY_FLOATING({
.zIndex = 1,
.attachment = {
CLAY_ATTACH_POINT_CENTER_TOP,
CLAY_ATTACH_POINT_CENTER_TOP
},
.offset = { 0, 0 }
}),
CLAY_BORDER_OUTSIDE({ .color = {80, 80, 80, 255}, .width = 2 }),
CLAY_RECTANGLE({ .color = {140,80, 200, 200 }}
) {
// children
}
// After - single struct
CLAY({
.id = CLAY_ID("FloatingContainer"),
.layout = {
.sizing = {
.width = CLAY_SIZING_FIXED(300),
.height = CLAY_SIZING_FIXED(300)
},
.padding = { 16, 16, 16, 16 }
},
.backgroundColor = { 140, 80, 200, 200 },
.floating = {
.attachTo = CLAY_ATTACH_TO_PARENT,
.zIndex = 1,
.attachPoints = {
CLAY_ATTACH_POINT_CENTER_TOP,
CLAY_ATTACH_POINT_CENTER_TOP
},
.offset = { 0, 0 }
},
.border = {
.width = { 2, 2, 2, 2 },
.color = { 80, 80, 80, 255 }
},
}) {
// children
}
The two main benefits we get from this approach are:
- The available configuration options are naturally discoverable for those using intellisense just by pressing
.
insideCLAY({ })
, whereas previously you had to look up the macros in the documentation. - You can define the configuration for an entire element and save it as a struct:
Clay_ElementDeclaration buttonStyle = (Clay_ElementDeclaration) {
.layout = { .padding = { .left = 16, .right = 16 } },
.backgroundColor = COLOR_RED,
.cornerRadius = { 16, 16, 16, 16 }
}
// later
CLAY(buttonStyle) {
// button contents
}
// Or return a declaration from a function
Clay_ElementDeclaration GetButtonStyle(bool hovered) {
return (Clay_ElementDeclaration) {
.layout = { ... },
.backgroundColor = hovered ? BLUE : RED
};
}
// Generate element style from template
CLAY(GetButtonStyle(Clay_Hovered())) {
// button contents
}
"Context" support (i.e. Multiple independent Clay instances & groundwork for multithreading support)
Thanks to some great discussions in the Clay discord and great work by @monodop here: #174 Clay now supports creation and management of multiple "instances" which are separate from one another. This is not only useful for systems with separate internal "windows" requiring different layout trees, but also paves the way for us to support running these instances on separate threads.
An example of the same layout rendered twice by two separate Clay instances
For more information, see the Multi Context Example
Error Handler
Clay now requires that you bind an error handler callback function when calling Clay_Initialize
. This allows us to catch and report some common mistakes such as forgetting to bind a text measurement function with Clay_SetMeasureText
.
Clay_GetElementData
for querying bounding box data
A new function, Clay_GetElementData(Clay_ElementId id)
is available for directly looking up the final calculated bounding box of an element by ID.
.textAlignment
support for CLAY_TEXT_CONFIG
Wrapped text can now be aligned to LEFT, CENTER or RIGHT using the .textAlignment
field of CLAY_TEXT_CONFIG
.
MSVC Support & C99 Compliance
Thanks to some tireless work from @FintasticMan, Clay can now be compiled using MSVC with C11, 17, and 23, has much closer strict C99 compliance, and compiles with -Wextra
and -Wpedantic
.
New Renderers
Thanks to some hard work from our contributors, there are a number of new example renderers in 0.13, including:
- SDL2
- SDL3
- Cairo
New Language Bindings
Thanks to some hard work from our contributors, there are a number of new language bindings in 0.13, including:
Zig
https://codeberg.org/Zettexe/clay-zig
https://github.com/johan0A/clay-zig-bindings
Rust
https://github.com/clay-ui-rs/clay
https://crates.io/crates/clay-layout
C#
https://github.com/Orcolom/clay-cs
C++
https://github.com/TimothyHoytBSME/ClayMan
Deprecations
The preprocessor defines used for adding additional fields to element configuration structs such as CLAY_EXTEND_CONFIG_RECTANGLE
have been removed in favour of the new .userData
pointer field of Clay_ElementDeclaration
. This was out of necessity and can be explained in more detail upon request π
Migration Guide
- Wrap the inside of the
CLAY(...)
macro in braces for the new formCLAY({ ... })
- CLAY(
+ CLAY({
CLAY_ID(...),
CLAY_RECTANGLE({ ... }),
CLAY_BORDER({ ... }),
CLAY_FLOATING({ ... })
- )
+ })
- Mass rename the following macros:
CLAY_BORDER({ ... })
CLAY_IMAGE({ ... })
CLAY_SCROLL({ ... })
CLAY_FLOATING({ ... })
CLAY_CUSTOM({ ... })
into struct fields of the form .border = { ... }
, .floating = { ... }
etc
CLAY({
CLAY_ID(...),
CLAY_RECTANGLE({ ... }),
- CLAY_BORDER({ ... }),
+ .border = { ... },
- CLAY_FLOATING({ ... })
+ .floating = { ... },
})
- Replace the
CLAY_ID
macro with the struct field.id = CLAY_ID
CLAY({
- CLAY_ID(...),
+ .id = CLAY_ID(...),
CLAY_RECTANGLE({ ... }),
.border = { ... },
.floating = { ... }
})
- Replace
CLAY_RECTANGLE
macros with two struct fields,.backgroundColor
and.cornerRadius
Previous, fields like .cornerRadius
would need to be repeated for rectangle, image, and border configuration macros. .backgroundColor
and .cornerRadius
are now shared fields that affect multiple render commands, and are declared once at the top level.
CLAY({
.id = CLAY_ID(...),
- CLAY_RECTANGLE({ .color = COLOR_RED, .cornerRadius = { 10, 10, 10, 10 } }),
+ .backgroundColor = COLOR_RED,
+ .cornerRadius = { 10, 10, 10, 10 },
.border = { ... },
.floating = { ... }
})
- Padding is now represented by four values, not just two
Padding in 0.12 was represented as a mirrored .x, .y
pair. It's been changed in 0.13 to a more standard .left, .right, .top, .bottom
.
You'll need to update your padding to match the new structure.
- CLAY({ .layout = { .padding = { 8, 12 } });
+ CLAY({ .layout = { .padding = { 8, 8, 12, 12 } });
// Designated initializers
- CLAY({ .layout = { .padding = { .x = 8, .y = 12 } });
+ CLAY({ .layout = { .padding = { .left = 8, .right = 8, .top = 12, .bottom = 12 } });
- Depending on your language and compiler,
CLAY_SIZING_GROW
might need to be passed0
when you don't specify min and max size:
- CLAY({ .layout = { .width = CLAY_SIZING_GROW() } });
+ CLAY({ .layout = { .width = CLAY_SIZING_GROW(0) } });
- Update border declarations
Borders now share a single color, and use the shared .cornerRadius
from the outer declaration.
- CLAY_BORDER({ .left = { 20, COLOR_BLUE }, .right = { 20, COLOR_BLUE }, .bottom = { 20, COLOR_BLUE }, .cornerRadius = { 10, 10, 10, 10 } })
+ .cornerRadius = { 10, 10, 10, 10 },
+ .border = { .width = { .left = 20, .right = 20, .bottom = 20 }, .color = COLOR_BLUE }
- Changes to Floating Elements
Replacing CLAY_FLOATING
, The .floating
config of the declaration struct now has a new field, .attachTo
, which can be one of several values:
CLAY_ATTACH_TO_NONE (default)
CLAY_ATTACH_TO_PARENT
CLAY_ATTACH_TO_ELEMENT_ID
CLAY_ATTACH_TO_ROOT
Unlike previously where just calling CLAY_FLOATING
was enough to switch an element to floating mode, now .attachTo
has to be set to some value other than the default NONE
. CLAY_ATTACH_TO_PARENT
is the old default behaviour, CLAY_ATTACH_TO_ELEMENT_ID
requires that you set a parentId
to attach the floating element to, and the new CLAY_ATTACH_TO_ROOT
option allows you to position the element relative to the root of the layout (i.e. the entire screen), by using the .offset
field.
// Attach to parent
- CLAY_FLOATING({ .offset = { 12, 12 } });
+ .floating = { .attachTo = CLAY_ATTACH_TO_PARENT, .offset = { 12, 12 } };
// Attach to specific ID
- CLAY_FLOATING({ .parentId = CLAY_ID("targetElement") });
+ .floating = { .attachTo = CLAY_ATTACH_TO_ELEMENT_ID, .parentId = CLAY_ID("targetElement") };
-
Clay_SetMeasureTextFunction
must now be called afterClay_Initialize
-
Clay_Initialize
now requires an error handler callback.
void HandleClayErrors(Clay_ErrorData errorData) {
// See the Clay_ErrorData struct for more information
printf("%s", errorData.errorText.chars);
switch(errorData.errorType) {
// etc
}
}
- Clay_Initialize(arena, (Clay_Dimensions) { screenWidth, screenHeight });
+ Clay_Initialize(arena, (Clay_Dimensions) { screenWidth, screenHeight }, (Clay_ErrorHandler) { HandleCl...
0.12 - Multi type elements, performance improvements
Clay v0.12 - Multi type elements, performance improvements
Changelog
New Feature: Multi-Type Elements
Clay's element API has been refactored to allow for significantly better flexibility and modularity. Instead of elements having a single specific type, all elements use the generic CLAY()
macro for definition, and then can be configured using any combination of types. The above screenshot demonstrates the significant reduction in boilerplate when defining a multi-type element such as "A scrolling container with a border and background".
New Feature: Clay_Hovered()
and Clay_OnHover()
functions
Two new functions have been added that can be called during element configuration and layout construction, provided a convenient mechanism for handing hover and click interactions.
See the documentation for Clay_Hovered and Clay_OnHover for details.
void HandleHeaderButtonInteraction(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData) {
if (pointerData.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
// Do some click handling
}
}
void HeaderButton(Clay_String text) {
CLAY(CLAY_LAYOUT({ .padding = { 16, 8 } }),
// When this element is hovered, change the background color from orange to blue
CLAY_RECTANGLE({ .color = Clay_Hovered() ? COLOR_BLUE : COLOR_ORANGE }),
// When this element is hovered, call the function HandleHeaderButtonInteraction with the userData = `1`.
Clay_OnHover(HandleHeaderButtonInteraction, 1)
) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG(headerTextConfig));
}
}
Improvements: Significantly faster text handling
The internal algorithm for wrapping text and caching text measurements has been rewritten from scratch, resulting in a ballpark 2-4x performance improvement of layout calculation. As a result, reasonably complex layouts now sit in the <100 microseconds range.

New Contributors
- @mikejsavage made their first contribution in #21
- @SeverinDenisenko made their first contribution in #23
- @bullno1 made their first contribution in #25
- @SogoCZE made their first contribution in #33
- @johan0A made their first contribution in #41
- @richardhozak made their first contribution in #42
Full Changelog: v0.11...v0.12
Migration Guide (C/C++)
This release contains significant breaking changes that are detailed below. For a smooth migration process, please follow the below steps in order.
Step 1. Rename Element Macros -> CLAY()
The following element macros:
CLAY_CONTAINER()
CLAY_RECTANGLE()
CLAY_IMAGE()
CLAY_BORDER_CONTAINER()
CLAY_SCROLL_CONTAINER()
CLAY_FLOATING_CONTAINER()
CLAY_CUSTOM_ELEMENT()
Can all be mass renamed to just CLAY()
. For example:
- CLAY_RECTANGLE(...) {
+ CLAY(...) {
- CLAY_CONTAINER(...) {
+ CLAY(...) {
// ... etc
}
}
Step 2. Rename CLAY_X_CONFIG() -> CLAY_X()
The following element configuration macros:
CLAY_RECTANGLE_CONFIG()
CLAY_IMAGE_CONFIG()
CLAY_BORDER_CONFIG()
CLAY_SCROLL_CONFIG()
CLAY_FLOATING_CONFIG()
CLAY_CUSTOM_CONFIG()
Can all be mass renamed to remove the _CONFIG
. For example:
- CLAY(id, layout, CLAY_RECTANGLE_CONFIG(...)) {
+ CLAY(id, layout, CLAY_RECTANGLE(...)) {
- CLAY(id, layout, CLAY_BORDER_CONFIG_OUTSIDE(...)) {
+ CLAY(id, layout, CLAY_BORDER_OUTSIDE(...)) {
// ... etc
}
}
Step 3. Wrap macro contents in { }
All macros that previously accepted designated initializer syntax in the form of:
CLAY_RECTANGLE(.color = RED)
Now require that their contents are wrapped in braces {}
.
CLAY_RECTANGLE({ .color = RED })
This is primarily for C++ syntax compatibility.
- CLAY(id, layout, CLAY_RECTANGLE(.color = RED)) {
+ CLAY(id, layout, CLAY_RECTANGLE({ .color = RED })) {
- CLAY(id, CLAY_LAYOUT(.layoutDirection = CLAY_TOP_TO_BOTTOM), CLAY_BORDER_OUTSIDE(.width = 2, .color = RED)) {
+ CLAY(id, CLAY_LAYOUT({ .layoutDirection = CLAY_TOP_TO_BOTTOM }), CLAY_BORDER_OUTSIDE({ .width = 2, .color = RED })) {
// ... etc
}
}
Step 4. Swap any non layout calls to CLAY_ID
for Clay_GetElementId
CLAY_ID
is now used exclusively for attaching IDs to elements during layout creation, and does not return a value. If you are using CLAY_ID
to retrieve element information at other times (for example, mouse or scroll container handling) it can be swapped for the new public function Clay_GetElementId
.
- Clay_ScrollContainerData scrollData = Clay_GetScrollContainerData(CLAY_ID("MainContent"));
+ Clay_ScrollContainerData scrollData = Clay_GetScrollContainerData(Clay_GetElementId(CLAY_STRING("MainContent")));
Step 5. Remove all IDs from CLAY_TEXT()
CLAY_TEXT()
elements no longer accept an ID as the first argument, and instead rely on an auto generated internal ID. The primary reasoning behind this is that various capabilities provided by IDs - such as attaching floating containers to an element - don't make sense when combined with text that can arbitrarily wrap, especially as the result can end up being non rectangular.
If you need to attach a tooltip or similar to CLAY_TEXT
, simply wrap the text in a container.
- CLAY_TEXT(CLAY_ID("HFileSecondLine"), CLAY_STRING("~2000 lines of C99."), textConfig);
+ CLAY_TEXT(CLAY_STRING("~2000 lines of C99."), textConfig);
Step 6 (Optional) Remove all empty calls to CLAY_LAYOUT() or references to CLAY_LAYOUT_DEFAULT
Both IDs and calls to CLAY_LAYOUT()
are now optional when declaring layouts. As a result, any empty calls to CLAY_LAYOUT
or references to &CLAY_LAYOUT_DEFAULT
simply to satisfy the compiler can be removed.
- CLAY(CLAY_ID("Button"), CLAY_LAYOUT(), CLAY_RECTANGLE({ .color = RED })) {}
+ CLAY(CLAY_ID("Button"), CLAY_RECTANGLE({ .color = RED })) {}
Migration Guide (Odin)
Step 1. Rename Element Functions -> clay.UI()
The following element functions:
clay.Container()
clay.Rectangle()
clay.Image()
clay.Border()
clay.Scroll()
clay.Floating()
clay.Custom()
Should all be renamed to just Clay.UI()
.
- if (clay.Container(
+ if (clay.UI(
clay.ID("Button"),
clay.Layout({ childAlignment = {y = .CENTER}, padding = {x = 50} }),
) { // etc
)
Step 2. Rename clay.xConfig() -> clay.x()
The following element config functions:
clay.RectangleConfig()
clay.ImageConfig()
clay.BorderConfig()
clay.ScrollConfig()
clay.FloatingConfig()
clay.CustomConfig()
Should all be renamed to just Clay.__name__()
.
if (clay.UI(
clay.ID("Button"),
- clay.RectangleConfig({ color = COLOR_RED }),
+ clay.Rectangle({ color = COLOR_RED }),
) { // etc
)
Step 3. Remove the first ID argument from clay.Text
clay.Text no longer supports IDs, and instead uses an auto generated internal ID.
- clay.Text(clay.ID("HeroBlobText", index), text, clay.TextConfig({fontSize = fontSize, fontId = fontId, textColor = color}))
+ clay.Text(text, clay.TextConfig({fontSize = fontSize, fontId = fontId, textColor = color}))
v0.11
Clay 0.11
Changelog
- New Feature: Visual Debug Tools. Similar to the inspector in Chrome or Firefox. Browse your layout hierarchy, inspect bounding boxes and config, and view any warnings output during layout. To activate the debug tools, call the new function
Clay_SetDebugModeEnabled
. See the README for more details.

- New Feature: Text Wrap Modes. A new feature of TEXT_CONFIG, this allows you to choose between three modes:
CLAY_TEXT_WRAP_WORDS
- Text will wrap on whitespace characters as container width shrinks.CLAY_TEXT_WRAP_NEWLINES
- Text will only wrap when encountering newline charactersCLAY_TEXT_WRAP_NONE
- Text will never wrap even if its container is compressed beyond the text measured width.
I am considering a wrap mode which will wrap on individual characters in future but haven't decided on an implementation yet.
- Improved performance of text layout when wrap is disabled or no wrapping needs to occur.
- Fixed a bug that occurred when multiple nested floating containers were used.
- Fixed a bug where the text measurement cache would not be used correctly.
- Fixed a bug in the HTML renderer where text could be measured and cached before custom fonts had loaded.
- Fixed a bug in the HTML renderer where alpha wasn't correctly respected.
Upgrade Guide
Unfortunately, this release contains some small breaking changes to the public API.
While I do my best to avoid breaking changes, Clay is still in alpha and the API is subject to change.
- Element's
uint32_t id
has changed to a struct,Clay_ElementId
.CLAY_ID
andCLAY_IDI
now return this struct, so layout definitions that use macros should not require migration. There are several cases where you might need to change the type of variables.
// Before
uint32_t id = CLAY_ID("Button");
// After
Clay_ElementId id = CLAY_ID("Button");
While functions that previously took uint32_t id
as an argument have been updated, the parentId
field of CLAY_FLOATING_CONFIG is still uint32_t
. You can access the .id
field of the Clay_ElementId
struct in this case:
CLAY_FLOATING_CONTAINER(CLAY_ID("ScrollBar"), CLAY_LAYOUT(), CLAY_FLOATING_CONFIG(.parentId = CLAY_ID("OuterScrollContainer").id), {
Clay_BeginLayout
andClay_EndLayout
now take no arguments, and there is a seperate functionClay_SetLayoutDimensions
which is used to update the layout dimensions before the current frame. See the README for more details.Clay_Initialize
now expectsClay_Dimensions
to set the initial layout dimensions. See the README for more details.Clay_SetPointerPosition
has been renamed toClay_SetPointerState
, and now expects a second argumentisPointerDown
representing whether or not the main mouse button / touch is currently held down.